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Making good progress on the #Blender → #threejs lightmapping workflow. See the 🧵 for how we get a new model baked and into the web in < 1 minute 🙃 💡 🌵 Needle #webgl #madewithneedle

60,011 次观看 • 3 年前 •via X (Twitter)

10 条评论

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler3 年前

Here's the current process: • The model is freshly imported, every object is just unwrapped. • Select all objects (and lights) you want to use and tick the "Lightmapped" checkbox • Click the bake button 💡

AssemblyAI 的头像
AssemblyAI1 年前

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Colin Duffy 🇺🇦 的头像
Colin Duffy 🇺🇦3 年前

@NeedleTools Fantastic progress! Love this workflow

wangxiaocong 的头像
wangxiaocong3 年前

@NeedleTools how do I download the addon of Blender

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler3 年前

@NeedleTools We are in pre alpha right now. Ideally join our discord and post in the introduction that its what youre interested in :)

ARTHUR 的头像
ARTHUR3 年前

@NeedleTools Wow! this is incredible! Any chance I could get access to test it out? currently doing some complex exports from blender to threejs, would love to test it and report back.

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler3 年前

@NeedleTools Hey, just join in discord and let us know in the introduction channel :)

Farfalk 的头像
Farfalk3 年前

@NeedleTools This is amazing. Do you think you will support Godot Engine as well someday?

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler3 年前

@NeedleTools I hope so! I only briefly checked about godots gltf capabilities. How easy is it to do editor tools for it? (I didnt have time to try godot yet unfortunately...)

Techh Jork 的头像
Techh Jork3 年前

@NeedleTools @SaveToNotion #thread #inspiration

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