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Mandatory train-roof stage. #GameMaker #indiedev #pixelart
21,381 görüntüleme • 9 ay önce •via X (Twitter)
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Your games are some of the things I look forward the most to. Keep up the good work.

Ty broski!

@GregoryLepers If your game doesn't have a train-top stage, what are you even doing?

@GregoryLepers Exactly! ^^

oh boi !

^^

What are you cooking this time?😁

Trying to make a gun dec/shatterhand type or something similar :D

This looks so nice! I’m making a similar style game in gamemaker, what do you recommend to learn the platform outside of the beginner tutorials?

Thanks man! Well, I actually learned a lot on YouTube, searching for how to replicate certain behaviors from game X. But now with AI you can go straight to the point... just ask for simple code, and I've learned and manually replicated a ton of stuff that way.

Okay I’ll look into that! Thanks 🙂

I already want to play this game

Alongside the mandatory sewer stage? :D

Yes, absolutely necessary. ^^

Bloody excellent, lad!

Thanks a ton broski! ^^

Imagine launching it with a 27" CRT TV as the display, my god!

Oh my goodness, how beautiful! 🤩👏👏👏

Ty! ^^

Que lindeza de jogo heim! Parabéns!!

Valeu demais! ^^

Almost looks like the second shadow of the ninja if they had stuck to Nes style pixel art.

Ty!

Taking feedback? The background parallax is a bit off, it's changing scrolling speed based on character movement. The clouds at the top look more like a ceiling. Some hurtboxes appear too big, the enemy takes hits before the projectile's sprite makes contact. Unless you're aiming for a true retro experience, you don't need a single collision check for everything, you can use separate hurtboxes for melee, projectiles, and player collision (with or without damage). The hit sparks are a little off too, some appear behind the enemy's sprite.🤔

Why not just I-frame slide through it?
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