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grass tutorial?🌱 #gamedev #indiedev #GameMaker #pixelart

140,136 次观看 • 2 年前 •via X (Twitter)

10 条评论

Music is living 的头像
Music is living2 年前

The hardest part is drawing the grass....

Yøshida_Artz 的头像
Yøshida_Artz2 年前

I'm stuck on step 3? I can't find the wiki

𝟷𝟸𝟷 🇮🇩 的头像
𝟷𝟸𝟷 🇮🇩2 年前

"... and will worry about performance later" 🥲

The Feathered Serpent - WISHLIST ON STEAM 的头像
The Feathered Serpent - WISHLIST ON STEAM2 年前

Beautiful effect, and love the vid! 😂

Sam 🌻 的头像
Sam 🌻2 年前

What is a Hooke's Law? It is a principle of physics that describes the relationship between the force applied to an object and the deformation it undergoes. It's named after Robert Hooke, an English scientist who discovered this relationship in the 17th century. In simple terms, Hooke's Law states that the force required to compress or extend an elastic object, such as a spring, is directly proportional to the distance it is stretched or compressed. This means that the more you stretch or compress an elastic object, the more force you need to apply to continue stretching or compressing it. Mathematically, Hooke's Law can be expressed as F = k * x, where F is the force applied to the object, k is the spring constant (a measure of the object's stiffness), and x is the distance the object is stretched or compressed from its equilibrium position. The spring constant is a constant value that depends on the material and geometry of the object. Hooke's Law is used in many applications, including the design of springs, shock absorbers, and other devices that need to store or release energy. It's also used in the study of elasticity, stress, and strain in materials. However, it's important to note that Hooke's Law is only applicable to elastic objects and within the elastic limit of the object. Once the object is stretched or compressed beyond its elastic limit, it may not return to its original shape, and Hooke's Law no longer applies. @grok 🫶

Juan Manzano 的头像
Juan Manzano2 年前

Thanks for sharing your knowledge!! I wish other developers would do the same, I have been asking for months about cascades made with particles with no answer.

TheO 的头像
TheO2 年前

I did exactly the same, but it didn't work, could anyone help me?

BirdiBirdson 的头像
BirdiBirdson2 年前

Hi, not shown in the video is, that you have to increment the timer in a step event with timer++ Also replace oActor with the name of your objects that can collide with grass hope it will work then!

Davide Miccolis 的头像
Davide Miccolis2 年前

Awesome

Notokapixel 的头像
Notokapixel2 年前

Wow! Really cool ❤️

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