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Mechanical feet are always a challenge to design and develop as they need to support near omni-directional movement. For organic creatures this isn't a problem, but for mechanical designs you need to figure out ways the pieces can slide over each other and move in a realistic manner. For... show more
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10 Kommentare

Man I'm always impressed with seeing how a complex rig can really bring a model to life. I feel like both organic and mechanical models have their own challenges.

They do indeed. Organic leans heavier into tissue simulation and weight painting whereas hard-surface leans more into mechanical design.

The foot spread looks great!

Thank you!

Can I ask what pc or laptop you use? I also do 3D animation (not nearly as sophisticated as you!) and was wandering if you had any recommendations ❤️

These are my PC specs:

I've been rigging up the character for my classes final project and have learned a ton in the past couple of weeks. After seeing this, I'm really glad it's a squishy human instead of some robot lol.

Practice makes perfect so don’t give up!

OMG, I started making my first mech and this exact problem has hit me hard!

Mechanical rigging is such a beautiful thing to see haha

