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Mechanical feet are always a challenge to design and develop as they need to support near omni-directional movement. For organic creatures this isn't a problem, but for mechanical designs you need to figure out ways the pieces can slide over each other and move in a realistic manner. For...

61,400 次观看 • 1 年前 •via X (Twitter)

10 条评论

Watcher Graphics 的头像
Watcher Graphics1 年前

Man I'm always impressed with seeing how a complex rig can really bring a model to life. I feel like both organic and mechanical models have their own challenges.

Rassoul Edji 的头像
Rassoul Edji1 年前

They do indeed. Organic leans heavier into tissue simulation and weight painting whereas hard-surface leans more into mechanical design.

johnnyB 的头像
johnnyB1 年前

The foot spread looks great!

Rassoul Edji 的头像
Rassoul Edji1 年前

Thank you!

? 的头像
?1 年前

Can I ask what pc or laptop you use? I also do 3D animation (not nearly as sophisticated as you!) and was wandering if you had any recommendations ❤️

Rassoul Edji 的头像
Rassoul Edji1 年前

These are my PC specs:

Poglaok 的头像
Poglaok1 年前

I've been rigging up the character for my classes final project and have learned a ton in the past couple of weeks. After seeing this, I'm really glad it's a squishy human instead of some robot lol.

Rassoul Edji 的头像
Rassoul Edji1 年前

Practice makes perfect so don’t give up!

detech 的头像
detech1 年前

OMG, I started making my first mech and this exact problem has hit me hard!

LocoHoney 🍯 的头像
LocoHoney 🍯1 年前

Mechanical rigging is such a beautiful thing to see haha

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