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Memory-V2V by Adobe: diffusion model with memory for consistent iterative editing; - ReCamMaster+LucyEdit; - reduces FLOPs by 30-90%; outperforming FIFO-Diffusion. high fidelity across long durations like consistent style transfer

10,248 views • 7 months ago •via X (Twitter)

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DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior paper page: present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

AK

161,530 views • 2 years ago

researchers gave a tiny local model human-style memory and its context limit basically stopped existing a team from MBZUAI, Princeton and Weizmann took a 1B model and rebuilt how it reads. instead of attending to everything at once, the model reads in 1,024 token chunks and passes the important stuff forward through an associative memory, the same way you carry the plot of a book between chapters without rereading them. the design mirrors human memory on purpose. full attention inside a chunk works as short-term memory. the module that carries information between chunks works as long-term memory. they even trained it like a person, starting with short easy texts and raising the difficulty gradually, because memory thrown into the deep end learns nothing. the numbers back it up. the normal model burns 40GB of GPU memory on a long document and collapses hard past its limit, dropping from 0.86 to 0.32 accuracy. the memory version holds 0.71 at double that length while using a flat 12GB no matter how long the input gets. it also needs about 30% fewer FLOPs. the part i keep thinking about is that nobody scaled anything here. they didn't build a bigger model, didn't stretch the window, didn't add compute. they looked at how a brain handles a long day and copied the architecture. a model small enough to run on a consumer gpu now survives documents its own architecture used to choke on. we keep treating intelligence as a compute problem. sometimes it's a memory problem.

Alex Veremeyenko

16,147 views • 1 month ago