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messed with a #ue5 passthrough material for meta quest and got it working in apple vision pro. full vid:

40,088 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Alex Coulombe
Alex Coulombevor 1 Jahr

also really digging that when you're in mixed reality mode you can freely walk around as much as you want. in immersive mode you're only given a couple meters of movement before it kicks you out of the app. time to start using vision pro in our 5000 sq ft VR showroom.

Profilbild von Logan Smith
Logan Smithvor 1 Jahr

When we ported argyle to handheld we had setup our shaders to work like that. It’s such a fun and strange effect to have an object in front of you force you to see behind even other things.

Profilbild von Biggs ᯅ
Biggs ᯅvor 1 Jahr

that is looking great

Profilbild von clem (sxp.studio)
clem (sxp.studio)vor 1 Jahr

Sounds like the start of a good puzzle game concept!

Profilbild von Jimmy6DOF
Jimmy6DOFvor 1 Jahr

this is for real jailbreaking 😋

Profilbild von Fooy
Fooyvor 1 Jahr

jiggling the bells of reality

Profilbild von _AG
_AGvor 1 Jahr

I love it

Profilbild von BENNiGaming
BENNiGamingvor 1 Jahr

The real time resize is mesmerizing, it reminds the game Viewfinder ♥️ This could have a lot of applications, great 👍

Profilbild von r3333d ⏩ (e/acc) ⏩
r3333d ⏩ (e/acc) ⏩vor 1 Jahr

The biggest selling feature for AVP over quest 3 has got to be boundless play space.

Profilbild von Alex Coulombe
Alex Coulombevor 1 Jahr

You can actually turn off the boundary in Quest though !

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