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messed with a #ue5 passthrough material for meta quest and got it working in apple vision pro. full vid:

40,088 次观看 • 1 年前 •via X (Twitter)

10 条评论

Alex Coulombe 的头像
Alex Coulombe1 年前

also really digging that when you're in mixed reality mode you can freely walk around as much as you want. in immersive mode you're only given a couple meters of movement before it kicks you out of the app. time to start using vision pro in our 5000 sq ft VR showroom.

Logan Smith 的头像
Logan Smith1 年前

When we ported argyle to handheld we had setup our shaders to work like that. It’s such a fun and strange effect to have an object in front of you force you to see behind even other things.

Biggs ᯅ 的头像
Biggs ᯅ1 年前

that is looking great

clem (sxp.studio) 的头像
clem (sxp.studio)1 年前

Sounds like the start of a good puzzle game concept!

Jimmy6DOF 的头像
Jimmy6DOF1 年前

this is for real jailbreaking 😋

Fooy 的头像
Fooy1 年前

jiggling the bells of reality

_AG 的头像
_AG1 年前

I love it

BENNiGaming 的头像
BENNiGaming1 年前

The real time resize is mesmerizing, it reminds the game Viewfinder ♥️ This could have a lot of applications, great 👍

r3333d ⏩ (e/acc) ⏩ 的头像
r3333d ⏩ (e/acc) ⏩1 年前

The biggest selling feature for AVP over quest 3 has got to be boundless play space.

Alex Coulombe 的头像
Alex Coulombe1 年前

You can actually turn off the boundary in Quest though !

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