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messed with a #ue5 passthrough material for meta quest and got it working in apple vision pro. full vid:

40,088 views • 1 year ago •via X (Twitter)

10 Comments

Alex Coulombe's profile picture
Alex Coulombe1 year ago

also really digging that when you're in mixed reality mode you can freely walk around as much as you want. in immersive mode you're only given a couple meters of movement before it kicks you out of the app. time to start using vision pro in our 5000 sq ft VR showroom.

Logan Smith's profile picture
Logan Smith1 year ago

When we ported argyle to handheld we had setup our shaders to work like that. It’s such a fun and strange effect to have an object in front of you force you to see behind even other things.

Biggs ᯅ's profile picture
Biggs ᯅ1 year ago

that is looking great

clem (sxp.studio)'s profile picture
clem (sxp.studio)1 year ago

Sounds like the start of a good puzzle game concept!

Jimmy6DOF's profile picture
Jimmy6DOF1 year ago

this is for real jailbreaking 😋

Fooy's profile picture
Fooy1 year ago

jiggling the bells of reality

_AG's profile picture
_AG1 year ago

I love it

BENNiGaming's profile picture
BENNiGaming1 year ago

The real time resize is mesmerizing, it reminds the game Viewfinder ♥️ This could have a lot of applications, great 👍

r3333d ⏩ (e/acc) ⏩'s profile picture
r3333d ⏩ (e/acc) ⏩1 year ago

The biggest selling feature for AVP over quest 3 has got to be boundless play space.

Alex Coulombe's profile picture
Alex Coulombe1 year ago

You can actually turn off the boundary in Quest though !

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