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Ana Sayfaya Dön

messed with a #ue5 passthrough material for meta quest and got it working in apple vision pro. full vid:

40,088 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Alex Coulombe profil fotoğrafı
Alex Coulombe1 yıl önce

also really digging that when you're in mixed reality mode you can freely walk around as much as you want. in immersive mode you're only given a couple meters of movement before it kicks you out of the app. time to start using vision pro in our 5000 sq ft VR showroom.

Logan Smith profil fotoğrafı
Logan Smith1 yıl önce

When we ported argyle to handheld we had setup our shaders to work like that. It’s such a fun and strange effect to have an object in front of you force you to see behind even other things.

Biggs ᯅ profil fotoğrafı
Biggs ᯅ1 yıl önce

that is looking great

clem (sxp.studio) profil fotoğrafı
clem (sxp.studio)1 yıl önce

Sounds like the start of a good puzzle game concept!

Jimmy6DOF profil fotoğrafı
Jimmy6DOF1 yıl önce

this is for real jailbreaking 😋

Fooy profil fotoğrafı
Fooy1 yıl önce

jiggling the bells of reality

_AG profil fotoğrafı
_AG1 yıl önce

I love it

BENNiGaming profil fotoğrafı
BENNiGaming1 yıl önce

The real time resize is mesmerizing, it reminds the game Viewfinder ♥️ This could have a lot of applications, great 👍

r3333d ⏩ (e/acc) ⏩ profil fotoğrafı
r3333d ⏩ (e/acc) ⏩1 yıl önce

The biggest selling feature for AVP over quest 3 has got to be boundless play space.

Alex Coulombe profil fotoğrafı
Alex Coulombe1 yıl önce

You can actually turn off the boundary in Quest though !

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