Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

MiaoYan is a lightweight, native macOS Markdown editor for writing and notes — one of my open-source macOS projects. It just shipped its biggest update to date, introducing Split View for side-by-side Markdown editing and live preview, with smooth bidirectional scroll sync. This release also brings a full visual...

34,484 Aufrufe • vor 6 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

CCleaner used to be the default way to keep a Windows machine fast. Then it got bought, stuffed with ads and bundled crapware, and in 2017 one release was compromised and shipped malware to over 2 million people. Millions still install it every month because nothing else has really replaced it. So, a team called AdventDev just built a free, open-source replacement. It's called Kudu. Open the app and you get one dashboard for the whole machine. > System cleaner for temp files, logs, caches, and crash dumps. > Browser cleaner across every major browser. > Gaming cleaner for launcher and shader caches. > Registry cleaner for broken and orphaned entries. > Startup manager that shows the actual boot impact of each program. > Disk analyzer with an interactive treemap, so you can see where 40GB quietly disappeared to. > Debloater that rips Windows bloatware out. > Program uninstaller that also removes the leftovers other uninstallers leave behind. Then it does the parts CCleaner never did. A malware scanner with signature matching, heuristic analysis, and Windows Defender integration. A privacy shield that lets you flip 30+ Windows privacy settings from one screen: telemetry, ad ID, Cortana, tracking. Secure delete that overwrites files with random data before removing them, so nothing can recover them later. There's a real-time performance monitor with per-core CPU, memory, disk, network, and S.M.A.R.T. drive health. A one-click restore point before every clean, so you can roll back. Scheduled scans. A CLI mode for people who don't want a GUI. Support for 30 languages. Native app for Windows, macOS, and Linux. Intel and Apple Silicon builds. No ads, no upsells, no telemetry, no account. The cleaning rules are plain JSON files, so if your favorite app isn't covered yet, you can add support for it without writing a line of code. MIT license. 100% Open Source. Repo:

Brady Long

147,527 Aufrufe • vor 11 Tagen

HTML Artifacts are a big part of how I work with agents now. Artifacts can be more than just static files. When combined with agents, they can take action or help you take action. This unlocks all kinds of interesting ways to work with agents. This is clearly the future. Check out this writing and scheduler artifact I built in a few minutes. It uses a bit of HTML and JS. All the data is in markdown (Obsidian vaults), so the agent can access and modify it at any time. No DB needed. No sophisticated functionalities. The agent decides all that for me based on the skills, context, and memory it has access to. The best part about this simple stack is that all the important information stays with me. This has allowed me to build a recursive self-improving system and automations that can better tap into coding agents like Codex or Claude Code. I could have paid or built an entire app for scheduling posts, and there are so many of them out there. But I don't need to. I've realized a simple artifact does the job. And the simplicity of it is actually an advantage. Very little maintenance for very high returns on personalization, time, and efficiency. The other benefit of this is that I can add features as I please. That level of personalization feels magical, and we should all be pursuing more of it. All of this just keeps compounding. Of course, this example is just about writing. But I have similar artifacts for research, design, experimentation, evaluation, and so much more. And no, I didn't actually publish the post example I shared in the clip. It was just for demonstration purposes. I actually spend more time than this when writing together with agents. Lastly, having built my own agent orchestrator tool has made me realize that simplifying the tool stack is a superpower. If you are curious about how all this works, I will do a live session next week:

elvis

18,374 Aufrufe • vor 2 Monaten

BREAKING: Anthropic just dropped Opus 4.8—and it is a MONSTER We've been testing for about a week Every 📧 and our verdict is they could've just called it Opus 5, it's that good. Here's our vibe check: - Beats GPT-5.5 on Senior Engineer bench. On our toughest benchmark Opus 4.8 scores a 63—a hair higher than GPT-5.5's score of 62, and a full 30 points higher than Opus 4.7. It tackled a ground-up rewrite of a production codebase, and actually built something that works. HOWEVER: Coding performance varied a lot at different reasoning levels. We recommend using it on xhigh for best results. - Incredibly good writer. Opus 4.8 scored a 79.6 on our writing benchmark—measuring models on real-world writing tasks we do all of the time like essay writing, promo email writing, and more. It beats GPT-5.5 by 6 points. It produces well-written prose with fewer "AI-isms". It's also very good at writing in your voice given the right context. HOWEVER: Writing performance also varied with reasoning levels. Medium reasoning had higher incidence of AI-isms—we found best results with high. - Beast at knowledge work. Opus 4.8 is very good at general knowledge work tasks like report creation, research and more. It produced the best PowerPoint one-shot we've ever seen on our deck generation benchmark. - Emotionally intelligent, willing to question the frame. I've also found it to be quite good at talking through psychological or interpersonal issues. It has a high EQ, and it's also good at not glazing and helping to expand your perspective. Its thought process feels extremely rich and dynamic. THE BAD: These days a model is only as good as its harness, and Codex is still a far superior harness to the Claude Desktop app. This has kept me using Codex + GPT-5.5 as my daily driver, but I am flipping back and forth a lot more between Codex and Claude. Anthropic is back baby! Read the rest on Every 📧:

Dan Shipper 📧

354,033 Aufrufe • vor 2 Monaten

I just built my own wiki generator plugin for my agents. My agents can now generate wikis for anything I ask. One of my favorite wikis is called PaperWiki. This is a great example of what Andrej Karpathy describes. It uses obsidian vaults to organize papers, retrieve LLM-generated summaries, diagrams, and other advanced views for paper exploration. When Obsidian UI is not enough, I use my own artifact generator inside my agent orchestrator (see clip for example). This allows my agents to build any kind of view or exploration feature that I need. The papers are all curated with automations and several rules/patterns I have manually built over the years. On the surface, this looks basic. But behind the scenes, there are advanced search capabilities, connections, metadata, derived data, and other interesting bits of information that are extremely useful for my research agents. This is mostly built for agents. The artifact preview is just a high-level way to validate and quickly assess the quality of the wiki, suggest improvements, and it's also great for research. I use tobi lutke's qmd for all search capabilities. Everything is markdown. The summaries and even the diagrams. The wiki updates on its own based on several automations I have optimized over the past couple of weeks. The wiki grows and self-improves based on several requirements important for my research use cases. This is as personalized as it gets. There is nothing like it out there. And I use my research expertise to continue improving it over time. This is a vanilla wiki. There are so many things I want to build on top of this. Different aggregations, views, artifacts, etc. All to help automate more of my research work and accelerate productivity. I think the biggest leverage here is how powerful this could be for discovery and experimentation. One of my goals is to use it to find deeper connections and insights that would otherwise elude the top human researchers and use those to generate interesting new hypotheses and research experiments. That way, my agents can use autoresearch to explore research ideas at the frontier. Stay tuned for more.

elvis

67,153 Aufrufe • vor 3 Monaten

Claude Fable 5 + Claude Design is f*cking insane 🤯 Anthropic just dropped its most intelligent model ever, and the first thing I pointed it at was email design. I built a complete email campaign design in Claude Design, and the difference is night and day: tighter layouts, cleaner hierarchy, on-brand from the first generation. All inside Claude Design with Fable 5. Perfect for DTC brands and agencies who are still paying email agencies $3-5K/month for campaign designs that take 2 weeks to ship. If your campaign calendar is packed but every new email means briefing a designer, waiting on mockups, sending notes, and waiting again... This workflow eliminates the entire bottleneck: → Load your brand design system into Claude Design once (colors, fonts, logo, button styling) → Switch the model to Claude Fable 5 — Anthropic's new state-of-the-art model with the best vision of any AI → Prompt the campaign email section by section: header, hero, headline, offer block, CTA → Fable 5 nails layout and brand details that older models fumbled → Iterate inline — swap images, adjust styling, color-pick directly in the canvas → Export the finished email and hand off to your ESP No briefing a designer. No 2-week turnaround on a single campaign. No paying an agency $4K/month for 4 emails. What you get: → Campaign emails designed in minutes, not weeks → A reusable design system every new email pulls from automatically → Noticeably smarter design decisions from Fable 5's upgraded vision → Full inline editing before anything touches your ESP Built 100% with Claude Design + Claude Fable 5. I recorded a full walkthrough showing exactly how this works. Want it for free? > Like this post > Comment "FABLE" And I'll send it over (must be following so I can DM)

Mike Futia

42,824 Aufrufe • vor 1 Monat

Claude Code + Google Stitch 2.0 is f*cking cracked 🤯 Google just dropped a free AI design agent that solves Claude Code's biggest weakness: frontend design. One screenshot of a high-converting landing page → a production-ready site for your brand in minutes. All inside Google Stitch + Claude Code. Perfect for DTC brands and agencies who are building advertorial pages and product launch pages for Meta but burning days on designer back-and-forth. If you're running Meta ads and need 5-10 different landing pages testing different hooks, angles, and offers — each one targeting a different audience and pain point — you know the bottleneck isn't the ads. It's the pages. Briefing designers, waiting for revisions, paying $2-5K per page. Stitch eliminates the design bottleneck: → Find a high-converting advertorial that's scaling on Meta → Screenshot it and drop it into Stitch (powered by Gemini 3.1) → Stitch redesigns it with your brand's colors, fonts, and imagery using Nano Banana 2 → Edit sections visually — headlines, CTAs, layouts — without touching code → Export the code and paste it into Claude Code → Claude builds the full production site and deploys to Vercel or Netlify in 60 seconds No designer. No $3K per landing page. No Claude Code frontend that looks like a template from 2019. What you get: → Designer-quality landing pages and advertorials built in minutes, not weeks → Visual editing so you actually see the design before you code it → Nano Banana 2 generating on-brand product imagery and hero shots → A repeatable system — new angle, new page, same pipeline Built 100% with Google Stitch 2.0 + Claude Code. I put together a full playbook showing the exact workflow: how to find winning pages, redesign them in Stitch, and deploy with Claude Code. Want it for free? > Like this post > Comment "STITCH" And I'll send it over (must be following so I can DM)

Mike Futia

125,786 Aufrufe • vor 4 Monaten

Elon Musk gave the entire entertainment industry its expiration date, and he is the one building the thing that kills it. Musk: “My guess is that we see the first compelling half hour, pure AI show next year.” Next year. A complete show generated entirely by AI. No writers. No actors. No cameras. No sets. No crew. No studio. Just a prompt and enough compute to render a reality that never physically existed. And shows are the easy part. Musk: “I say probably we’re maybe three years away from AI does the whole video game.” A show plays the same way every time. A game has to generate a living world that reacts to every decision in real time across every single frame. That is a fundamentally harder class of problem. And Musk put three years on it. Right now a single AAA title takes seven years and half a billion dollars across thousands of engineers and artists just to ship it. Musk is describing a world where one person types a paragraph and gets something comparable. The entire value proposition of a multi-billion dollar industry lives inside that gap. And it closes in thirty-six months. But the prediction is not the story. The person making it is. This is not an analyst speculating from the sidelines. This is the man building the largest AI compute clusters on the planet. The man who built xAI from zero in under two years. The man stacking hundreds of thousands of GPUs into facilities designed to do exactly what he is describing. When Musk says three years, he is not guessing about what someone else might eventually ship. He is reading you a delivery date off his own roadmap. Every media company on Earth is valued on a single assumption. That quality content is expensive and difficult to produce at scale. That one assumption is the structural foundation underneath every studio, every network, and every publisher in existence. Musk is dismantling it with raw compute. The studios still parading thousand-person production teams are not demonstrating strength. They are advertising the exact cost structure that one person with a prompt and a GPU allocation is about to make irrelevant. And it does not stop at entertainment. If AI can generate an interactive world that responds to human input in real time, it can generate anything. Advertising. Architecture. Training simulations. Product design. Every industry built on humans manually constructing visual experiences frame by frame is sitting on the same countdown Musk just read out loud. Now zoom out. Because this is not just an industry story. For the entire history of human civilization, the distance between imagining a world and actually creating one required thousands of people, millions of hours, and billions of dollars. That distance built Hollywood. That distance built the gaming industry. That distance made content scarce and studios powerful. Musk is collapsing that distance to zero. When the gap between imagining something and it existing disappears, every business model built on the difficulty of creation disappears with it. That is not disruption. That is a full inversion of how human beings create. Musk did not make a casual prediction on that podcast. He told you what he is building. He told you the timeline. And he told you which industries do not survive it. The entertainment industry is still debating whether this future is real. Musk is not part of that debate. He is building. And he just told you the delivery date.

Dustin

21,842 Aufrufe • vor 16 Tagen