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Microsoft just released TRELLIS 2

295,410 次观看 • 10 个月前 •via X (Twitter)

35 条评论

AK 的头像
AK10 个月前

model:

AK 的头像
AK10 个月前

app:

Liu Yang 的头像
Liu Yang10 个月前

Geez, all-Chinese team again…🧐

David 的头像
David10 个月前

More programmers shitting on artists. What a sad time to be alive.

RasputinKaiser 的头像
RasputinKaiser10 个月前

@IsThisA3DModel Have you seen this? I know your critique is the ability to edit, but this seems far more advanced than Meshy. If the mesh itself is hard to copy, this is definitely along my point of quick prototypes or slap down models

Nahuel Belich 的头像
Nahuel Belich10 个月前

its too soon hardware its not yet there, they are forcing something unmageable. The only real company winning here its nvidia

Suresh Pattu 的头像
Suresh Pattu10 个月前

This looks incredible, but the real test is the topology. 🕸️ Does it output a clean quad mesh that is actually rig-ready, or is it a messy triangle soup that needs 2 hours of cleanup in Blender?

._. 的头像
._.10 个月前

@IsThisA3DModel

William Lamkin 的头像
William Lamkin10 个月前

TRELLIS was such a good model. This update looks impressive

Nathan Wang 的头像
Nathan Wang10 个月前

The consistency in that grid is wild. Usually, image-to-3D models struggle with complex geometry, but this looks surprisingly clean. The real game-changer here is the underlying tech (SLAT). Instead of just guessing a shape, it builds a structured representation that can output to *any* format you need—Gaussian splats, meshes, or radiance fields. That flexibility is huge for actual production pipelines where you usually have to pick one lane. Curious to see if it really runs as well on consumer cards as the repo claims.

Justin Egbert 的头像
Justin Egbert10 个月前

Finally, THIN GEOMTRY

Travis Davids 的头像
Travis Davids10 个月前

Holy shit! I was wondering where the hell Trellis has been, the update looks solid!

Brandon T 的头像
Brandon T10 个月前

has anyone tried this? how does it compare to Hunyuan's?

ULWI 的头像
ULWI10 个月前

The key is that it can generate LORA's 3D training function in just 1 minute, and it's a 3D model. I'm really grateful—3D is the future.

Arjun Karanam 的头像
Arjun Karanam10 个月前

they cooked

TREE Industries 的头像
TREE Industries10 个月前

Oohh this is gonna be fun.

Rainstar 的头像
Rainstar10 个月前

@mustafasuleyman this, but now integrate into paint3d with zbrush type casual manipulation and surface painting and export to game assets. workflow: prompt, tweak by hand, export as geometry+normals+ textures. there also needs to be LORA for specific genre/theme consistency.

StolenAngel 的头像
StolenAngel10 个月前

The pattern of reaching AGI is repeating itself among companies... very cool.

spiser.sild.fra.glasset 的头像
spiser.sild.fra.glasset10 个月前

Paint has come a long way

10000hrsbro 的头像
10000hrsbro10 个月前

fire but 1536^3 will kill my memory

Margot Barault 的头像
Margot Barault10 个月前

real build hours

Cedric Sandars 的头像
Cedric Sandars10 个月前

@grok share some consumer app ideas which can use this library.

Dia Opuesto 的头像
Dia Opuesto10 个月前

Holy wow

ni-zav 的头像
ni-zav10 个月前

how is this improving so much.

qqthere 的头像
qqthere10 个月前

I'm struggling at that 24 GB

Suaa Drogaaa❤️ 的头像
Suaa Drogaaa❤️10 个月前

real build hours

paliaskepsi 的头像
paliaskepsi10 个月前

Nice! Unfortunately my first thought is wondering if MSFT has backdoored some kind of licensing to what users create. Open Source tool is free, but what you build is also theirs to train with…or it only writes files to OneDrive (another spot for training data).

Jonathan Korstad 的头像
Jonathan Korstad10 个月前

!!!

weston Hoffman 的头像
weston Hoffman10 个月前

real build hours

Andreza Marcia Mota 的头像
Andreza Marcia Mota10 个月前

real build hours

firtoz 的头像
firtoz10 个月前

Wow that's a great step forward, awesome!

siddig omer Adam 的头像
siddig omer Adam10 个月前

Real build hours, let’s see the alpha

Jimmy Louis 的头像
Jimmy Louis10 个月前

real build hours

jacob 的头像
jacob10 个月前

oooo

rak 的头像
rak10 个月前

great

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