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Mirage UGC Game Engine Powered by Real-Time World Model

273,967 görüntüleme • 11 ay önce •via X (Twitter)

10 Yorum

AK profil fotoğrafı
AK11 ay önce

blog:

AK profil fotoğrafı
AK11 ay önce

Mirage supports various genres, and released two playable demos: Urban chaos (GTA-style) and Coastal drift (Forza Horizon-style) —both are fully generated on the fly. These aren't scripted experiences; they're living, playable simulations shaped in real time by each player.

Todd Hopkinson profil fotoğrafı
Todd Hopkinson11 ay önce

This looks awful

Mobile Scanner profil fotoğrafı
Mobile Scanner11 ay önce

Scan any documents, convert images into text, PDF files, etc. 👍

TechE1111 profil fotoğrafı
TechE111111 ay önce

bro......we are getting to close to proving the simulation

Phrieksho profil fotoğrafı
Phrieksho11 ay önce

Genuinely Without a shred of irony You and everyone behind this shit should be exiled (and that's being kinder than it should be) You do not belong in civilized society if you are for this. You belong in hell.

Conor profil fotoğrafı
Conor11 ay önce

oh this is cool

Larry Panozzo profil fotoğrafı
Larry Panozzo11 ay önce

Kinda sad we got the Omniverse and then humanity chooses to start from scratch with neural game engines, but long term I guess it makes sense

. profil fotoğrafı
.11 ay önce

world models will be a big thing 6-12 months from now. Guaranteed.

Adams Briscoe profil fotoğrafı
Adams Briscoe11 ay önce

Fascinating concept but I still want to know how to control out of frame hallucination. The pink sign on the forefront awning on the left materializes as the camera pans, as well as the black fencing or bike rack or whatever that is appearing out of nowhere on the sidewalk.

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At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

AVALON

58,804 görüntüleme • 3 ay önce