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Mirage UGC Game Engine Powered by Real-Time World Model

274,023 Aufrufe • vor 11 Monaten •via X (Twitter)

10 Kommentare

Profilbild von AK
AKvor 11 Monaten

blog:

Profilbild von AK
AKvor 11 Monaten

Mirage supports various genres, and released two playable demos: Urban chaos (GTA-style) and Coastal drift (Forza Horizon-style) —both are fully generated on the fly. These aren't scripted experiences; they're living, playable simulations shaped in real time by each player.

Profilbild von Todd Hopkinson
Todd Hopkinsonvor 11 Monaten

This looks awful

Profilbild von Mobile Scanner
Mobile Scannervor 1 Jahr

Scan any documents, convert images into text, PDF files, etc. 👍

Profilbild von TechE1111
TechE1111vor 11 Monaten

bro......we are getting to close to proving the simulation

Profilbild von Phrieksho
Phriekshovor 11 Monaten

Genuinely Without a shred of irony You and everyone behind this shit should be exiled (and that's being kinder than it should be) You do not belong in civilized society if you are for this. You belong in hell.

Profilbild von Conor
Conorvor 11 Monaten

oh this is cool

Profilbild von Larry Panozzo
Larry Panozzovor 11 Monaten

Kinda sad we got the Omniverse and then humanity chooses to start from scratch with neural game engines, but long term I guess it makes sense

Profilbild von .
.vor 11 Monaten

world models will be a big thing 6-12 months from now. Guaranteed.

Profilbild von Adams Briscoe
Adams Briscoevor 11 Monaten

Fascinating concept but I still want to know how to control out of frame hallucination. The pink sign on the forefront awning on the left materializes as the camera pans, as well as the black fencing or bike rack or whatever that is appearing out of nowhere on the sidewalk.

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