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More NPCs, better avoidance

36,270 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Mr F profil fotoğrafı
Mr F2 yıl önce

A lot of idiotic bloopers were captured during development :D

Mr F profil fotoğrafı
Mr F2 yıl önce

It's been 10 years :D Their behaviour was much simpler of course. It's not obvious when it's sped up, but they really sucked at properly avoiding each other and queueing at crosswalks

Kacper Szwajka profil fotoğrafı
Kacper Szwajka2 yıl önce

Noice, so it's all custom? Have so many questions... What algorithm you use for avoidance? How you move character ( physics based with locomotion root?)? , are they based on some directional locomotion sets, or motion matching? How performant it is? 😅

Mr F profil fotoğrafı
Mr F2 yıl önce

Pretty much custom, except recast/detour is used for navmesh pathing and raycasts (not the builtin Unity one tho). For avoidance I compute whom each NPC sees and change their move vector so they walk to the side of each other - this is done iteratively, so this vector (1/x)

SickBoySid profil fotoğrafı
SickBoySid2 yıl önce

I am allways fascinated in the dance of accomplishing stuff like this while also managing the games performance

Pinglyadya profil fotoğrafı
Pinglyadya2 yıl önce

You should combine it so there is a small chance for unlawful citizens to J-walk or not use the sidewalk but will hover inbetween lanes

TANN3R 🇵🇸 FREE PALESTINE profil fotoğrafı
TANN3R 🇵🇸 FREE PALESTINE2 yıl önce

Oh man you are so talented man 😍 Can't wait for your game And i hope there's gonna be cop chases 🔥

7 profil fotoğrafı
72 yıl önce

Better than Cyberpunk

Mr F profil fotoğrafı
Mr F2 yıl önce

It's not that bad though? Can't remember issues with crosswalks there (or maybe I didn't pay attention)

Sophie Kirschner profil fotoğrafı
Sophie Kirschner2 yıl önce

This is captivating to watch! I am very much looking forward to seeing this within the game.

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