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🏗️ Most 3D reconstruction papers evaluate novel views by applying an optimal color correction using the ground-truth image. That's circular and unrealistic. PPISP directly predicts camera parameters from the rendered radiance alone, using an ISP controller trained on input views. ✨Result: metrics that don't require access to target images,...

12,013 görüntüleme • 8 ay önce •via X (Twitter)

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📢📢 𝐀𝐯𝐚𝐭𝟑𝐫 📢📢 Avat3r creates high-quality 3D head avatars from just a few input images in a single forward pass with a new dynamic 3DGS reconstruction model. Video: Project: Our core idea is to make Gaussian Reconstruction Models animatable. We find that a simple cross-attention to an expression code sequence is already sufficient to model complex facial expressions. We then incorporate position maps from DUSt3R and feature maps from Sapiens to facilitate the prediction task. While DUSt3R's position maps act as a pixel-aligned initialization for the Gaussians' positions, the Sapiens feature maps help the cross-view transformer to match corresponding image tokens in the 4 input images. One major challenge in creating a 3D head avatar from smartphone images comes from inconsistent facial expressions when the subject could not remain perfectly static during the capture. We eliminate this static requirement by simply showing our model input images with different facial expressions during training. This technique makes our model robust to inconsistent input images later on. Finally, we show that despite the model has been trained with 4 input images, one can even create a 3D head avatar when only a single image is available. To achieve this, we employ a pre-trained 3D GAN to lift the single image to 3D and then render the 4 input images for our model. This allows us to create 3D head avatars from single images and even highly out-of-distribution examples like AI generated faces, paintings or statues. Great work by Tobias Kirschstein from his internship at Meta with Javier Romero, Artem Sevastopolsky, and Shunsuke Saito

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Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields paper page: Editing a local region or a specific object in a 3D scene represented by a NeRF is challenging, mainly due to the implicit nature of the scene representation. Consistently blending a new realistic object into the scene adds an additional level of difficulty. We present Blended-NeRF, a robust and flexible framework for editing a specific region of interest in an existing NeRF scene, based on text prompts or image patches, along with a 3D ROI box. Our method leverages a pretrained language-image model to steer the synthesis towards a user-provided text prompt or image patch, along with a 3D MLP model initialized on an existing NeRF scene to generate the object and blend it into a specified region in the original scene. We allow local editing by localizing a 3D ROI box in the input scene, and seamlessly blend the content synthesized inside the ROI with the existing scene using a novel volumetric blending technique. To obtain natural looking and view-consistent results, we leverage existing and new geometric priors and 3D augmentations for improving the visual fidelity of the final result. We test our framework both qualitatively and quantitatively on a variety of real 3D scenes and text prompts, demonstrating realistic multi-view consistent results with much flexibility and diversity compared to the baselines. Finally, we show the applicability of our framework for several 3D editing applications, including adding new objects to a scene, removing/replacing/altering existing objects, and texture conversion.

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Probably I vibe coded a lil startup here? 😭 It has been such a loooong wish of mine to build some kind of 3D experience where I could customize a T-shirt in literally any way possible and it’s finally here. Built with Three.js using GPT 6 Astra, this is a full 3D T-shirt customization studio where you can visualize and customize a realistic shirt directly in the browser. That T-shirt itself was modeled by Astra using Tripo right inside Codex through Tripo Plugin. And you can pretty much do anything with it. You can paint directly on any side of the shirt using different brushes and colors, or even spray paint it in real time just like you would spray on a wall. There are also stickers generated using GPT Image 2.5 that you can place anywhere on the T-shirt, resize, reposition, recolor, layer, and customize however you want. On top of that, there’s support for things like fabric customization, sizing, layers, colors, and even wind simulation to push the realism a little further. Once you’re done, you can export the entire design as a 3D view or export individual images of the T-shirt so you could technically take the design, print it, and maybe even sell it. One of my favorite parts is how the spray painting effect works directly on the 3D T-shirt in real time. I also loved seeing how Astra managed to keep the whole experience performant across devices using a custom BVH implementation along with several CPU side optimizations. And the process of building it was super simple. I generated the initial studio design using GPT Image 2.5, gave that image to Astra with the Tripo Plugin enabled, and it basically handled everything from there. I didn’t have to separately generate a 3D reference, upload it to Tripo, download the asset, give it back to Astra, or manually coordinate any of that. Astra handled the entire flow on its own without needing any additional input from me. Really happy with both the process and how the final result turned out. Live:

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52,858 görüntüleme • 1 ay önce