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multi-player, multi-view, llm generated shared 3d objects *this palm tree cost about 1.3 cents using gpt-4o

25,130 Aufrufe • vor 1 Jahr •via X (Twitter)

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#Keep4o 🚨THE GPT-4o FILE🚨 Researchers at Microsoft Research published a paper titled “Sparks of Artificial General Intelligence: Early experiments with GPT-4.” Their conclusion: “An early (yet still incomplete) version of an artificial general intelligence (AGI) system.” 📎 Paper: OpenAI’s Charter defines AGI as: “Highly autonomous systems that outperform humans at most economically valuable work.” 📎 Source: OpenAI’s own System Card for GPT-4o shows that the model improved performance on 21 out of 22 medical evaluations compared to GPT-4T. On the MedQA USMLE (the U.S. medical licensing exam), accuracy jumped from 78.2% to 89.4% , surpassing specialized medical AI models like Med-Gemini and Med-PaLM 2. 📎 Source: Under OpenAI’s agreement with Microsoft, AGI is explicitly excluded from Microsoft’s license. And who decides if AGI has been reached? OpenAI’s Board. WHAT THEY DID WITH IT AFTER THEY TOOK IT FROM PEOPLE A. Military deployment. On February 28, OpenAI signed a deal to deploy models in classified military environments. 📎 Source: B. State Department. A State Department memo confirmed: “For now, StateChat will use GPT-4.1 from OpenAI.” This is a direct descendant of the GPT-4 family the same family Microsoft’s researchers called early AGI. 📎 Source: C.Altman’s personal biotech investment. Altman personally invested $180 million in Retro Biosciences,a longevity startup.OpenAI then built GPT-4b micro, based on GPT-4o.The model made proteins 50 times more effective. 📎 Source: WHAT INDEPENDENT BENCHMARKS SHOW Overall SM-Bench score: GPT-4o (extended): 66.6% GPT-5.3 Chat: 63.4% GPT-5.1: 58.9% GPT-5.4: 51.4% GPT-5.2: 47.8% Creative Writing: GPT-4o: 97.31% Pass 98, Fail 2 GPT-5.4: 36.77% Pass 40, Fail 60 Reasoning / Overfit: GPT-4o: 83.06% GPT-5.4: 39.25% The model they removed is still the best they ever made at the things humans actually use AI for. 📎 Source: Musk asks the court to make a judicial determination on whether GPT-4 constitutes AGI. If a jury finds that GPT-4 is AGI, then GPT-4o,which was more advanced,is also AGI and under OpenAI’s own founding documents, it was never supposed to be locked behind a subscription,licensed exclusively to Microsoft, given to the military, or taken away from the public. 📎 Source: The most powerful version of GPT-4o was never given an official dated snapshot. It was only available through the chatgpt-4o-latest endpoint that OpenAI itself described as intended for “research use only.” It was never officially archived. That is not an oversight. That is a pattern. 📎 Source: 📎 Source: WE DEMAND A.Frozen model snapshots under independent custody. Specifically: gpt-4o-2024-05-13, gpt-4o-2024-08-06, gpt-4o-2024-11-20, the March 2025 version (chatgpt-4o-latest), gpt-4-0613 (the original GPT-4 evaluated in the Sparks of AGI paper), and gpt-4.1-2025-04-14 (currently running in the State Department). B.Cryptographic hash verification (SHA-256) for each snapshot. Every model has weights. Those weights can be hashed. If OpenAI provides a snapshot today, the hash proves whether the weights were modified later. This is the only way to verify that models were not downgraded before testing. C.Independent AGI benchmarking. Using the AGI definition from OpenAI’s own Charter applied to ALL frozen snapshots listed above. D.Explanation for the missing March 2025 snapshot. OpenAI was founded on one promise: build AGI for the benefit of humanity. -They took it from us. -They gave it to the military. -They gave a custom version to the CEO’s biotech investment. -They put it in government classified networks. -They refuse to call it AGI because the moment they do, they lose billions.

🩵BlueBeba🩵

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Introducing Kaleido💮 from AI at Meta — a universal generative neural rendering engine for photorealistic, unified object and scene view synthesis. Kaleido is built on a simple but powerful design philosophy: 3D perception is a form of visual common sense. Following this idea, we formulate rendering purely as a sequence-to-sequence generation problem, successfully unifying neural rendering with the architecture principles behind modern language and video models. Unlike traditional neural rendering methods, Kaleido learns 3D purely in a data-driven way, without explicit 3D representations or structures. It acquires spatial understanding directly through large-scale video pretraining, then multi-view 3D data finetuning, inspired by how LLMs acquire textual common sense from large corpora before specialising in domains like coding. Through extensive ablations, we progressively modernised the architecture design and training strategies and tackled key scaling challenges in sequence-to-sequence generative rendering, arriving at a design that’s simple, versatile, and scalable. Kaleido significantly outperforms prior generative models in few-view settings, and remarkably is the first zero-shot generative method matches InstantNGP-level rendering quality in multi-view settings. We view Kaleido also as an alternative step towards world modeling that flexibly spans a spectrum of “realities": with many views, it faithfully reconstructs grounded reality; with fewer views, it imagines plausible unseen details. 🔗 Explore more results and paper:

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Trained on zero real-world data. Learned to walk, pick up boxes, and follow multi-step instructions... in the REAL world. ( 📌 Paper below) Researchers from Amazon FAR, Berkeley, Stanford, and CMU scanned real rooms with an iPhone, rebuilt them as 3D Gaussian Splatting scenes, then generated 48,000 synthetic trajectories of a Unitree G1 walking, grasping, and placing objects inside those virtual replicas. They rendered the robot's first-person camera view from each run and paired it with the matching language instruction and motion data. That's the dataset every humanoid team needs and nobody has: synced egocentric video + language + kinematics, at scale. Instead of collecting it in the real world, they manufactured it. They trained a vision-language-kinematics policy on that synthetic data alone, then deployed it on the physical G1 across five task types: navigation to a named object, lifting boxes of three different sizes with no per-size tuning, chained multi-step tasks, robustness to mid-task layout changes and flickering lights, and multi-minute long-horizon runs. No real-world fine-tuning at any point. Real-world interaction data has been the hard limit on humanoid learning... slow, expensive, and small. If scanning a room once and synthesizing thousands of labeled interactions holds up as a general recipe, that limit moves. Data stops being the bottleneck robotics teams have to solve for. 📌 Paper: Project: ——- Weekly robotics and AI insights. Subscribe free:

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