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Multi-Threaded IAH Position Matrix Resolver takes inputs from the present and produces future positional coordinates for the multi-agent environments where speed and visual fidelity are critical. #gamedev #IndieGameDev

25,750 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Zolden
Zolden1 год назад

Nice, they didn't collide, didn't cross-path, everyone was positioned in a quite reasonable way. What principle did you use to find this set of paths?

Фото профиля Showrunner
Showrunner1 год назад

Lots of trial and error, watching lots of GDC talks (the sc2 talk is must watch), and learning. Pen and paper, breaking down the problem into smaller chunks and approaching it from that angle, modularity, avoidance, attraction, no physics, keeping it simple, etc.

Фото профиля Kamil Slaby
Kamil Slaby1 год назад

That is looking really good!

Фото профиля Magi Mindy
Magi Mindy1 год назад

This looks awesome! Love how you've handled the positional coordination for multiple agents - the movement feels so natural and dynamic.

Фото профиля HDP
HDP1 год назад

engine?

Фото профиля Showrunner
Showrunner1 год назад

This is running on Unity!

Фото профиля Thorpe
Thorpe1 год назад

👍👍Nice demonstration. It shows how far we’ve come from the old hand-drawn animation techniques…

Фото профиля Showrunner
Showrunner1 год назад

Oh wow, we sure did!

Фото профиля Reclis
Reclis1 год назад

it looks sooo good!!!! I was trying to make a similar game but gave up for some reason🤣 looking forward to more updates!

Фото профиля Matoni
Matoni1 год назад

Incredible work!

Фото профиля Showrunner
Showrunner1 год назад

Thank you!

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