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🚨MUST USE CAMERA SETTINGS 🚨 ▪️UT Competitive Camera: OFF ▪️Multiplayer Camera: Tele Broadcast ▪️Power Shot Zoom: OFF ▪️Custom Camera Settings: DEFAULT ▪️Stadium Shadows: OFF ▪️Camera Shake Visuals: OFF FUTWIZ Stokes

94,331 görüntüleme • 10 ay önce •via X (Twitter)

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Indiana Jones and the Great Circle | Previews & Details ▪️You can feel the DNA of Chronicles of Riddick/Wolfenstein games ▪️Surprisingly a bit like Hitman in stealth systems and the way levels are designed ▪️There are many mysterious locked chambers, complex ancient mechanisms, and ritualistic challenges to solve ▪️Examples of puzzles: stealth section to find a golden medallion inside a Nazi base, unlocking a door that unexpectedly opens up a spike pit under your feet, reflecting multiple beams of light across a room to retrieve a mask ▪️Linear storyline, but there are open areas which include side characters, hidden secrets, added rewards, and photo opportunities ▪️One open area sees Indy in an Egyptian bazaar, passing through crowds and finding a stall, which offers up a conversation with the owner and an opportunity for a side quest ▪️These sections are "packed with detail", hidden passages, scattered documents, etc that add context to the story ▪️You'll be able to revisit these areas once you’ve unlocked them and return to find more at a later time ▪️Whip: Useful combat tool, can drag onrushing Nazis in a fight, and also used to grab object in the environment, smash them, swing with, or use as a climbing rope ▪️Camera: Indy packs a film camera that players can use to take pictures of their adventure for "Adventure Points". It also helps offering pointers for puzzles and deepening the story ▪️Journal: Acts as a sort of de facto hint system, with Indy's own notes helping to guide you. Discoveries, documents, photos, physical maps you find in the game world are also stored there ▪️Lighter: Can help illuminate dark places or maybe ward off some snakes ▪️Indy also uses other tools throughout the world, like picking up a spear to throw into a wall that acts as a swinging point, breakable bottles to distract enemies, hammers to use in combat, etc ▪️Skills: There are dozens to unlock but not through a traditional skill tree. You'll find "Skill Books" hidden in the world, each of which open up the ability to unlock a new skill ▪️You can unlock a skill through earning and spending "Adventure Points", which you get by making discoveries, taking photos, etc ▪️One skill book teaches Indy "True Grit" for example, which lets him take a fatal blow in a fight but then retrieve his hat, dust himself off, and keep fighting ▪️Disguises: Throughout the game, opportunities arise where Indy can change into different sets of clothes to blend in and enter forbidden areas ▪️One example sees Indy dressing as a worker in Giza to enter a Nazi HQ at a dig site. There he finds a group of enemies playing cards inside a tent, and is immediately forced to fetch them a drink. You can go undetected by playing your role ▪️Another example has Indy dressing as a priest at the Vatican, though your disguise won't fool everyone ▪️Not centered around combat like past MachineGames titles, but gives you many ways to defend yourself ▪️UI is very light for "true immersion" in a fight, fistfighting is a mix of punches, dodges, grabs, pushes, blocks and parries, with the aim of breaking down an enemy's defenses until you can deliver a 'custom finisher' ▪️You can also use the whip to create more space in a fight or use environmental elements to finish enemies off quicker ▪️For tougher fights, Indy also has his revolver to finish off a threat quickly, though ammo is limited, as well as temporarily grab enemy weapons like a machine gun Previews IGN: VGC: Xbox Wire: #xbox #gamescom2024 #IndianaJones

Shinobi602

163,474 görüntüleme • 1 yıl önce

007 First Light | Hands-On Impressions and Details ▪️Gamespot: "Could be 2026's GOTY and the best Bond game ever", "shaping up to be a phenomenal IO Interactive game" ▪️CGM: "IO Interactive might be the perfect Bond studio" ▪️Metro: "007 First Light passes the James Bond authenticity test" ▪️Blends old and new Hitman games ▪️Takes players 'through linear sections that funnel into sandboxes and then back, on loop' ▪️Ensures players get "movie-like explosive action and setpieces" + improvised problem-solving "that is authentic to 007" ▪️The game starts out with Bond in the Royal Navy on a mission in Iceland ▪️As a younger Bond, he can be impatient and maybe a bit more reckless ▪️The Iceland mission gets him noticed, goes through training and joins MI6 ▪️Many gadgets to use, Q Lens lets you see enemies through walls and hack things ▪️You can also fire a laser to cut things like ropes or explode devices ▪️'Bluffing' mechanic is fun - one example sees Bond knock out a guard, only to be caught by another on patrol ▪️Bond quickly activates the Bluff skill and convinced him that the unconscious guard had suffered a medical emergency and had fallen on his own ▪️Combat: Punching, blocking, parrying, sidestep, grab nearby objects, bash them against walls ▪️Action is super smooth and feels "utterly transcendent", harkens a bit to Batman Arkham ▪️Enemies can be tough, especially when they gang up ▪️You can blind enemies with the Q Watch's laser or hack something on them to knock them off balance ▪️One mission sees Bond scrambling across rooftops after assassins attack his apartment ▪️Many 'wide-linear' missions ala Hitman with tons of options ▪️Eavesdrop on NPCs or talk to characters to gain info ▪️You can hit NPCs with a poison dart as a distraction ▪️One example sees Bond overhear a chat about a journalist and impersonates him to get past security ▪️Players will have to pay attention however, as you'll need to remember details if asked ▪️"Intense" boss fights, one described as "the James Bond version of the often lauded Mr. Freeze fight" ▪️Firefights can get very chaotic, requiring all of Bond's tricks (stealth, hand-to-hand, gadgets, guns and improvisation) to succeed ➡️ ➡️ ➡️ IGN Video ▶️ Gamespot Video ▶️ #007FirstLight #JamesBond #PS5 #Xbox #Steam

Shinobi602

383,700 görüntüleme • 2 ay önce

Resident Evil: Requiem | Hands-On Details ▶️ ▪️"I came out of my demo with a sense of Resi 9 feeling like something between Alien: Isolation and PT" ▪️Gamescom demo focused on Grace Ashcroft in the Rhodes Hill Care Center, no firearms in this specific demo ▪️The game features some of the most impressive lighting and character rendering yet from RE Engine ▪️"Feels like a souped-up version of the immersive survival horror found in recent entries of the series" ▪️The new stalker enemy can and will travel above you through ceilings as you play, similar to the Xenomorph in Alien: Isolation ▪️Grace can use glass bottles to draw attention away from her ▪️Your best bet against this for is to sneak and take advantage of hiding spots, flicking open your lighter will draw its attention ▪️The monster is vulnerable to bright light and its skin burns when exposed to it, giving you safe spaces to escape for a moment ▪️"It feels like Capcom has created a new, lumbering foe that more than lives up to the mantle of a Resident Evil stalker" ▪️You can change the camera between first and third person anytime from the menu, doesn't feel like an afterthought ▪️"Both viewpoints are extremely well-designed, with moments tailored for each experience to maximize the player's fear" ▪️Capcom has made efforts to maintain scares despite your preference ▪️Some scenarios feel much scarier in first person, like the stalker's giant claw-shaped hand scaping past a window, inducing panic ▪️Running away from the monster in a hallway in first person can fairly smooth and simple, while going into third person implements camera-specific animations that have Grace stumble and fall, increasing the tension to make up for the reduced level of threat produced by the wider, vision-granting perspective ▪️Grace feels like a more defined character, thrust into an unfamiliar situation, talking to herself, stronger connection to her sense of vulnerability as a protagonist IGN ➡️ Eurogamer ➡️ Engadget ➡️ #ResidentEvil9 #ResidentEvilReqiuem

Shinobi602

55,857 görüntüleme • 11 ay önce