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My crowning achievement for the 2024 year. Networked Synced NPC framework for VRChat that will work in any world. It's extremely light on network load. Demonstrated here is the dynamic ownership system, combined with combat. All the dogs suddenly switched to me and attacked.
12,495 görüntüleme • 1 yıl önce •via X (Twitter)
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@VRChat pretty sick, good job

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@VRChat Oh that's pretty interesting! I tried having 20 NPCs in my world before but the network wasn't happy at all with it 😭 Seeing this gives me hopes again qwq

@VRChat Do you have a system to make them travel by pack/group ?

@VRChat Yes. That is what is happening in the clip. They form a pack, then attack. Up untill that point they were self isolated NPCs not aware of eachother. That is why they "stop and glitch" it was the NPC to NPC network handshake and synchronization attempts.

@VRChat I need this so bad, I made something similar but it's not as good as this. I suck with udon I want it so bad ;-: (You did amazing good job!)

@VRChat Is the world public or private? I’d love to check it out!

@VRChat The world is still private because about everyday I push a new update. I make a mistake, and it breaks multi-player logic flow. Most users won't find this world interesting because I'm testing very specific aspects of the system.
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Added AI system. Added Dynamic Wall Occlusion. Added Combat Fundamental. Done with camera system and I will go with diablo-inspired cam. I'll put the game on steam page in a few months and will get the old work done once and for all. Will show something nice in 2 weeks.
GATTO (R18)
38,279 görüntüleme • 1 yıl önce

