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My solution to rendering overlapping particles: additive blending 🤪 Now every big lump of particles looks like it's glowing, and rendering order isn't a problem! Might need to tonemap this, though...

14,982 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Dugan
Duganvor 1 Jahr

such a beautiful aesthetic!

Profilbild von Dr. Tristan Behrens
Dr. Tristan Behrensvor 1 Jahr

This project is fantastic!

Profilbild von CEO de los graficos
CEO de los graficosvor 1 Jahr

Isn't microscopy images also like that? You have the Point spread function and so on.

Profilbild von Brian Jordan
Brian Jordanvor 1 Jahr

io game wen

Profilbild von metric
metricvor 1 Jahr

you should add some electroplankton type chimes to the interactions

Profilbild von ️
vor 1 Jahr

iirc "screen" blending is similar to add without the overexposure issues

Profilbild von Seventh
Seventhvor 1 Jahr

What is the cause of the overlapping?

Profilbild von Nikita Lisitsa
Nikita Lisitsavor 1 Jahr

Well, nothing strictly prevents them from overlapping

Profilbild von Will
Willvor 1 Jahr

can you crank the speed up for a bit and show what it converges to after a long time?

Profilbild von Nikita Lisitsa
Nikita Lisitsavor 1 Jahr

It doesn't converge, it keeps going

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