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My solution to rendering overlapping particles: additive blending 🤪 Now every big lump of particles looks like it's glowing, and rendering order isn't a problem! Might need to tonemap this, though...
14,982 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Duganvor 1 Jahr
such a beautiful aesthetic!

Dr. Tristan Behrensvor 1 Jahr
This project is fantastic!

CEO de los graficosvor 1 Jahr
Isn't microscopy images also like that? You have the Point spread function and so on.

Brian Jordanvor 1 Jahr
io game wen

metricvor 1 Jahr
you should add some electroplankton type chimes to the interactions

️vor 1 Jahr
iirc "screen" blending is similar to add without the overexposure issues

Seventhvor 1 Jahr
What is the cause of the overlapping?

Nikita Lisitsavor 1 Jahr
Well, nothing strictly prevents them from overlapping

Willvor 1 Jahr
can you crank the speed up for a bit and show what it converges to after a long time?

Nikita Lisitsavor 1 Jahr
It doesn't converge, it keeps going
