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My solution to rendering overlapping particles: additive blending 🤪 Now every big lump of particles looks like it's glowing, and rendering order isn't a problem! Might need to tonemap this, though...

14,982 views • 1 year ago •via X (Twitter)

10 Comments

Dugan's profile picture
Dugan1 year ago

such a beautiful aesthetic!

Dr. Tristan Behrens's profile picture
Dr. Tristan Behrens1 year ago

This project is fantastic!

CEO de los graficos's profile picture
CEO de los graficos1 year ago

Isn't microscopy images also like that? You have the Point spread function and so on.

Brian Jordan's profile picture
Brian Jordan1 year ago

io game wen

metric's profile picture
metric1 year ago

you should add some electroplankton type chimes to the interactions

️'s profile picture
1 year ago

iirc "screen" blending is similar to add without the overexposure issues

Seventh's profile picture
Seventh1 year ago

What is the cause of the overlapping?

Nikita Lisitsa's profile picture
Nikita Lisitsa1 year ago

Well, nothing strictly prevents them from overlapping

Will's profile picture
Will1 year ago

can you crank the speed up for a bit and show what it converges to after a long time?

Nikita Lisitsa's profile picture
Nikita Lisitsa1 year ago

It doesn't converge, it keeps going

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