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My solution to rendering overlapping particles: additive blending 🤪 Now every big lump of particles looks like it's glowing, and rendering order isn't a problem! Might need to tonemap this, though...
14,982 views • 1 year ago •via X (Twitter)
10 Comments

Dugan1 year ago
such a beautiful aesthetic!

Dr. Tristan Behrens1 year ago
This project is fantastic!

CEO de los graficos1 year ago
Isn't microscopy images also like that? You have the Point spread function and so on.

Brian Jordan1 year ago
io game wen

metric1 year ago
you should add some electroplankton type chimes to the interactions

️1 year ago
iirc "screen" blending is similar to add without the overexposure issues

Seventh1 year ago
What is the cause of the overlapping?

Nikita Lisitsa1 year ago
Well, nothing strictly prevents them from overlapping

Will1 year ago
can you crank the speed up for a bit and show what it converges to after a long time?

Nikita Lisitsa1 year ago
It doesn't converge, it keeps going
