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My solution to rendering overlapping particles: additive blending 🤪 Now every big lump of particles looks like it's glowing, and rendering order isn't a problem! Might need to tonemap this, though...

14,982 次观看 • 1 年前 •via X (Twitter)

10 条评论

Dugan 的头像
Dugan1 年前

such a beautiful aesthetic!

Dr. Tristan Behrens 的头像
Dr. Tristan Behrens1 年前

This project is fantastic!

CEO de los graficos 的头像
CEO de los graficos1 年前

Isn't microscopy images also like that? You have the Point spread function and so on.

Brian Jordan 的头像
Brian Jordan1 年前

io game wen

metric 的头像
metric1 年前

you should add some electroplankton type chimes to the interactions

️ 的头像
1 年前

iirc "screen" blending is similar to add without the overexposure issues

Seventh 的头像
Seventh1 年前

What is the cause of the overlapping?

Nikita Lisitsa 的头像
Nikita Lisitsa1 年前

Well, nothing strictly prevents them from overlapping

Will 的头像
Will1 年前

can you crank the speed up for a bit and show what it converges to after a long time?

Nikita Lisitsa 的头像
Nikita Lisitsa1 年前

It doesn't converge, it keeps going

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