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My unprompted yapping regarding VRChat avatar optimization

108,347 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля SkullyB-Sides 🔞
SkullyB-Sides 🔞2 лет назад

I developed every avatar (and the world) used in this clip. Each of them are rated as "very poor" by VRC standards. Yet here we are, 40 users in a massive firefight and not a single person crashed once during this 2 hour event. Optimization is not dictated by the vrchat profiler.

Фото профиля DrewRoses
DrewRoses2 лет назад

This is literally the best outro ever hahaha I wanna say I agree with you 99% haha. The tiny bit of disagreement, or rather, a different take, is that nowadays automated tools for Unity can get you a really long way optimization wise!

Фото профиля Psicough
Psicough2 лет назад

I stuttered at the end and just went with it hahah But for real, some avis don't require that much work, a couple clicks in unity with an automated tool and you're good to go!

Фото профиля TrigoDergo Goes to BSky.
TrigoDergo Goes to BSky.2 лет назад

Learning how much performance is impacted on the VRC backend really has decided my stance on the “avatar optimization” ongoing debate. They made a 300 person instance run more smoothly than a 40 person one…optimized or no, all the more reason I’m not undoing my own hard work.

Фото профиля Psicough
Psicough2 лет назад

I'm intrigued by this, is there anywhere I could learn more about it?

Фото профиля enso 💫
enso 💫2 лет назад

Highly recommend polytool, its the handiest thing ive gotten and can bring a verypoor to a medium or even good, its so userfriendly, has decimation, atlassing, mesh merging, all within unity

Фото профиля Greybell 🍉
Greybell 🍉2 лет назад

I'm surprised most people still doesn't use the imposter system if they don't want or don't know how to optimize their avi. It's the least they could do if they still want to be seen (at events that don't have avi performance limit).

Фото профиля Psicough
Psicough2 лет назад

For real, it literally takes the push of a button:

Фото профиля ZealotDKD on itch.io | commissions open |
ZealotDKD on itch.io | commissions open |2 лет назад

ill optimize my avatar when vrchat uses an optimized rendering engine. my 4090 pc crawls in a small map/lobby all because they are using forward rendering path from 2012. its not the avatars, its the fucking game.

Фото профиля Psicough
Psicough2 лет назад

My 4GB gpu doesn't have much trouble in small worlds, I'd be worried maybe there's something wrong with your system

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