Video wird geladen...
Video konnte nicht geladen werden
My WebGPU path tracer is open source! 🎉 Physically based rendering, running right in your browser. MIT licensed. - WebGPU compute shader path tracing, with WebGL 2 fallback - Two-level BVH built using parallel Web Workers, based on TinyBVH. A 4.6M-triangle scene's BVH builds in just 0.5s on my... show more
35,524 Aufrufe • vor 10 Tagen •via X (Twitter)
21 Kommentare

Try the viewer! Drag and drop a glTF model 👇 The 4.6M-triangle LEGO Bugatti from Sketchfab: by VTX (CC BY-NC-SA 4.0)

Congratulations on the launch 🎉👏!!

Thank you Atul!

Thank you for sharing! Did you rewrite the same shaders twice to avoid TSL? (cannot blame you!)

Luckily, AI made this a lot easier

path tracing in a browser tab, that's the fun part 🔥

Awesome! Well done!

Huge!

Congrats on the launch! 🚀

Thanks! 🙌

made with mutracer

🔥

Browser-native rendering is moving from demo to real tool. The WebGPU fallback plus worker-built BVH makes this feel practical.

very cool!

This is GORGEOUS, mate. Congratulations on the launch!

Thanks, Anderson! Really appreciate it! ❤️

Wow.

Thanks for sharing 🔥

MIT and a WebGL 2 fallback. That makes it easy to actually try.

an mit licensed webgpu path tracer with a webgl2 fallback is genuinely useful. how much did the two level bvh help compared to a single flat one?

Wow nice work, I was looking for something like this exactly ^^ really nice work!
