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My WebGPU path tracer is open source! 🎉 Physically based rendering, running right in your browser. MIT licensed. - WebGPU compute shader path tracing, with WebGL 2 fallback - Two-level BVH built using parallel Web Workers, based on TinyBVH. A 4.6M-triangle scene's BVH builds in just 0.5s on my...

35,524 次观看 • 10 天前 •via X (Twitter)

21 条评论

Yi Shen 的头像
Yi Shen10 天前

Try the viewer! Drag and drop a glTF model 👇 The 4.6M-triangle LEGO Bugatti from Sketchfab: by VTX (CC BY-NC-SA 4.0)

Atul Mourya 的头像
Atul Mourya10 天前

Congratulations on the launch 🎉👏!!

Yi Shen 的头像
Yi Shen10 天前

Thank you Atul!

Sameh Khamis 的头像
Sameh Khamis10 天前

Thank you for sharing! Did you rewrite the same shaders twice to avoid TSL? (cannot blame you!)

Yi Shen 的头像
Yi Shen9 天前

Luckily, AI made this a lot easier

Tony Rick 的头像
Tony Rick10 天前

path tracing in a browser tab, that's the fun part 🔥

schmarante 的头像
schmarante9 天前

Awesome! Well done!

Umar 的头像
Umar10 天前

Huge!

herbst 的头像
herbst10 天前

Congrats on the launch! 🚀

Yi Shen 的头像
Yi Shen9 天前

Thanks! 🙌

Antony Adhiban 的头像
Antony Adhiban10 天前

made with mutracer

Yi Shen 的头像
Yi Shen9 天前

🔥

Jimi Barkway 的头像
Jimi Barkway10 天前

Browser-native rendering is moving from demo to real tool. The WebGPU fallback plus worker-built BVH makes this feel practical.

Kyle Sullivan 的头像
Kyle Sullivan10 天前

very cool!

Anderson Mancini 的头像
Anderson Mancini10 天前

This is GORGEOUS, mate. Congratulations on the launch!

Yi Shen 的头像
Yi Shen9 天前

Thanks, Anderson! Really appreciate it! ❤️

trollied 的头像
trollied10 天前

Wow.

Ademola 的头像
Ademola10 天前

Thanks for sharing 🔥

INGENIUMOWL 的头像
INGENIUMOWL10 天前

MIT and a WebGL 2 fallback. That makes it easy to actually try.

anish 的头像
anish10 天前

an mit licensed webgpu path tracer with a webgl2 fallback is genuinely useful. how much did the two level bvh help compared to a single flat one?

Atif Torlakovic 的头像
Atif Torlakovic9 天前

Wow nice work, I was looking for something like this exactly ^^ really nice work!

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