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Nesting insert meshes feels illegal 🚓 100% exportable geometry #normalMagic #b3d #geometrynodes
400,940 次观看 • 1 年前 •via X (Twitter)
48 条评论

Care to share a source/tutorial? I'm a begginner with #geometrynodes myself, and this trick looks very interesting!

Thanks 😊 it's part of normalMagic if you're interested:

Added to wishlist! Thanks!

I’ve been playing with it for vehicle modelling. Lovely !

I feel like a victorian child would feel if they saw a modern shoe

:0 where can I learn more about this. Clean topo' too right?? I'm new-ish to blender

Add-on: Docs: The topo isn't "clean" though as it uses booleans

Thanks for sharing, I'll be taking a look. Much appreciated.

This is an amazing tool! I just picked it up and it works as great as your gifs advertise. Great work! I just need to find more hard surface modeling to use this on...

Glad to hear it!

Showed my teamlead some tricks i managed to accomplish with your tools, he fired me on spot 12/10 keep up the good work!

Wow, nice! Blender? I need that!

Thanks! yep it's part of an add-on I'm developing:

I'm calling police 😅

When you apply the modifier it looks like before applying or breaks the geometry and looks bad visually? Im asking for 3d printing , thank you😊

No change visually when applying 👍 For 3d printing I'd recommend more subdivs though as the smooth shading is because of interpolated normals... same for all polygonal objects I guess!

WTF magic is this?? Is this native or a plugin?

@mr_tipton_art Part of normalMagic, currently in early access:

Dope

👀

Can this be finalized into like an fbx for example?

yep, it's just geometry with custom normals after the modifier 👍

Will there be a way to bake the result on the mesh itself?

1. As geometry? Yes just apply the modifier 2. As texture? Yes just put it on the high poly 👍

holly cow. I want to nest!!!

This.. this is beautiful... Having booleans actually look good on rounded surfaces won't be a dream anymore.

This is amazing! Does it work with Blender 4.4?

Thanks! Unfortunately only 4.5+ as it relies on being able to set normals via geometry nodes

Wow so awesome!!!😍🔥

This is sorcery.

We are Romanian police and are here come to arest you

omg whaaaa daaaa whaaaaaa ?!?!????
I spent how many years painstakingly learning to do this manually, at production speeds, and you drop this in my timeline? Pistols at dawn, sir. Choose a second.

This is too awesome. Does it work well with objects that go completely around it? Like a belt?

Thanks! Not yet but I have prototyped this and it is planned 👍

Bet! Tyvm!

what about the ngons what happens to them????

What's wrong with my ngons? 🥺

very cool...

Interesting..

Magic

crying in 3dsmax

Amazing!! This somehow feels more like cheating than using AI :D

VERY cool. And these results can be baked into a low poly no problem?

👍

Damn. When can we have a proper industrial CAD software based on Blender.. sigh

Si ve been playing with it for vehicle modelling. Lovely !

Not gonna lie this is the stuff I dreamed of in High School working on Dragon Ball Z mods for Quake back in 2001.

