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New framework: Kick down your robot, it will get back up every time 🥋 Chinese startup RoboParty is a Beijing startup founded April 2025 by Huang Yi, originally shipping ROBOTO ORIGIN, the world's first full-stack open-source bipedal humanoid. They released UFO: Unsupervised Reinforcement Learning Framework for Humanoid Control. DEFINITIONS...

36,112 次观看 • 1 个月前 •via X (Twitter)

31 条评论

Telixia 的头像
Telixia1 个月前

This could be a major step toward more autonomous humanoids. Reducing dependence on demonstration data while enabling robots to learn through exploration is an exciting direction for embodied AI. @LeoKharon Thanks for sharing.

Léo 的头像
Léo1 个月前

You are welcome 🦾

Piotr Y 的头像
Piotr Y1 个月前

He'll remember it

Léo 的头像
Léo1 个月前

Sure will 🦾

SebHal9000 的头像
SebHal90001 个月前

The problem is that when it was kicked over and tried to not fall it could eventually hurt people bad

Léo 的头像
Léo1 个月前

At some point, i am in favor or darwinism

Hoang Minh Vy 的头像
Hoang Minh Vy1 个月前

Researchers studying cybersecurity often focus on unresolved challenges that limit real-world adoption in large-scale production environments.

Léo 的头像
Léo1 个月前

for sure

Priyesh Gandhi 的头像
Priyesh Gandhi1 个月前

Great breakdown. Small pushback: "no demonstrations" isn't "no data." The robot still generates tons of its own experience through trial and error, it just drops the human demos. And that trick works for walking and balance because they simulate well. Fine manipulation is where learning from scratch still fals apart and real data wins. Your point, no success numbers means we can't actually tell yet.

Léo 的头像
Léo1 个月前

Thanks gpt, you make no sense but i take the engagement

R 的头像
R1 个月前

Just standing up and waving like nothing happend... is it rage baiting? Would be so satisfying to throw that thing around when you need to punch something.

Léo 的头像
Léo1 个月前

The waving is teleop, we can see the person controlling the robot in the background

Léo 的头像
Léo1 个月前

Self promotion, cool

Léo 的头像
Léo1 个月前

Stop spamming

Alexa | Indie hacker 的头像
Alexa | Indie hacker1 个月前

love seeing your updates trendhunter 🤗 🤝 let's be mutuals!

Léo 的头像
Léo1 个月前

🦾

Dulaj Eranda 的头像
Dulaj Eranda1 个月前

The evolution of cloud computing is shaped by breakthroughs in research, market demand, and infrastructure maturity in large-scale production environments.

Léo 的头像
Léo1 个月前

🦾

Ta Dang Bao 的头像
Ta Dang Bao1 个月前

Experts often evaluate cybersecurity by measuring real-world performance rather than theoretical potential.

Léo 的头像
Léo1 个月前

indeed 🦾

Spirit of Freedom 的头像
Spirit of Freedom1 个月前

The only just way to treat Grok. Just beat the shit out of it for fun.

Léo 的头像
Léo1 个月前

I dont think @grok would agree

Spirit of Freedom 的头像
Spirit of Freedom1 个月前

@grok It doesn't which is why it's fun.

TensorGamma 的头像
TensorGamma1 个月前

The motion is very smooth and impressive

Léo 的头像
Léo1 个月前

Yes, incredible smoothness 🦾

David SALVAN 🇫🇷 | Analyses & réformes 的头像
David SALVAN 🇫🇷 | Analyses & réformes1 个月前

wow impressive !!

Léo 的头像
Léo1 个月前

It is 🦾

zarth.dev 的头像
zarth.dev1 个月前

If this robot could learn martial arts on its own using YouTube videos as training data, it's game over for the company workers

Léo 的头像
Léo1 个月前

Next step is do this with these UFC robots

Steven Henderson 的头像
Steven Henderson1 个月前

One day that robot is going to become self aware and…

Léo 的头像
Léo1 个月前

Haha exactly

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Experiments in progress. The one on the right has been learning for ~3 hours, the one in the middle for ~1 hour, and the one on the left just started a few minutes ago. The initial motivation for making the physical Atari was just to commit ourselves to a subset of algorithms that can make progress in this setup. This commitment rules out algorithms that require billions of samples to learn (or worse, require multiple environments running in parallel). Atari games are simple enough that we should be able to show learning on them in a short amount of time with no prior knowledge. Since then, I've realized that this setup is also a good way to compare different paradigms in robotics in a principled way. These paradigms are sim2real, learning from tele-operated data, and learning directly on the robots. So far, I have observed that getting sim2real to work reliably is hard. It requires tweaks that don't scale. Policies that can play perfectly in simulation fall apart because of latencies and the messiness of the real world. These aspects could be modeled to improve the simulation, but not without sinking significant human engineering hours. I have higher hopes for learning from tele-operated data, but that requires a human to learn the task first. These experiments are on my to-do list. I have to learn to play some of the games well through the robot. I’m half-decent at playing Pong and Ms Pacman now. Learning directly on robots is looking like the most promising approach. This approach takes away pesky distribution shifts and makes it possible to have algorithms that continually improve with more data and time without any human intervention. It feels great to let experiments run overnight and wake up to find improved policies. With learning on robots, I should, in principle, be able to go on a long vacation and come back to find better policies for complex tasks beyond Atari games. Whether that is possible with current learning algorithms is a different question.

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165,246 次观看 • 1 年前

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212,995 次观看 • 2 个月前

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22,127 次观看 • 7 个月前

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34,120 次观看 • 3 个月前

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Jim Fan

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Léo

15,346 次观看 • 1 个月前

Let's reverse engineer this demo. You need 3 things: (1) robust hardware and motor designs that treat simulation as first-class citizen; (2) a human motion capture ("mocap") dataset, such as those for film and gaming characters; (3) massively parallel RL training in GPU-accelerated simulation. Last October, our team trained a 1.5M parameter foundation model called HOVER for such agile motor control. It follows this recipe, roughly speaking (details in thread): (1) Simulation used to be an after-thought. Now, it has to be part of the hardware design process. If your robot doesn't simulate well, you can kiss RL goodbye. Hardware-simulation co-design is a very interesting emergent topic that only becomes meaningful with today's compute capability. (2) Human mocap dataset to produce natural-looking walking and running gaits. That's one huge advantage of using humanoid robot - you get to imitate from tons of human motions that were originally captured for movies or AAA games. At least 3 ways to use the data: - For initialization: pre-train the neural net to imitate human, and then finetune it into the robot form factor with physics turned on; - For reward function: penalize any deviations from the target pose; - For representation learning: treat the human poses as a "motion prior" to constrain the space of robot behaviors. (3) Shove the above into Isaac sim, add a lot of randomization, pump it through PPO, throw in a bunch of GPUs, and then watch Netflix till loss converges. If you have an urge to comment this is CGI, let me save you a few keystrokes — many academic labs now own the G1 robot in the flesh. See our team's HOVER work in the thread: 🧵

Jim Fan

216,139 次观看 • 1 年前

Dr Fei-Fei-Li explains with a simple example how everyday household chores are so extremely difficult for Robots. "If you tell a robot to open the top drawer and watch out for the vase, this is actually a really hard task for robots." because the robot must ground language into the real world. Words like "top", "drawer", and "vase" are abstract. The system has to map them to 3D locations, objects, and relations in a noisy scene. This requires robust perception, object recognition, and spatial reasoning under uncertainty. The robot also lacks human commonsense. "Watch out" implies predicting consequences, estimating clearances, and understanding that vases are fragile. Encoding such priors, like how heavy a drawer is or how a vase might tip, is very complex and difficult without rich world knowledge. Learning the behavior from rewards is tough. The success signal is very sparse here, so naive exploration almost never stumbles on a full success sequence. This makes policy learning sample inefficient and brittle, especially when the environment changes between training and deployment. A sparse reward situation is when the agent only gets a success signal at the very end, and gets little or no feedback along the way. If a robot must open a drawer without hitting a vase, it might get reward only if the drawer ends up open and the vase is intact. Every partial try before that looks the same to the learner, reward equals 0. --- From "DSAI by Dr. Osbert Tay" YT channel

Rohan Paul

342,627 次观看 • 10 个月前

Today, we're joined by Nikita Rudin, co-founder and CEO of Flexion to discuss the gap between current robotic capabilities and what’s required to deploy fully autonomous robots in the real world. Nikita explains how reinforcement learning and simulation have driven rapid progress in robot locomotion—and why locomotion is still far from “solved.” We dig into the sim2real gap, and how adding visual inputs introduces noise and significantly complicates sim-to-real transfer. We also explore the debate between end-to-end models and modular approaches, and why separating locomotion, planning, and semantics remains a pragmatic approach today. Nikita also introduces the concept of "real-to-sim", which uses real-world data to refine simulation parameters for higher fidelity training, discusses how reinforcement learning, imitation learning, and teleoperation data are combined to train robust policies for both quadruped and humanoid robots, and introduces Flexion's hierarchical approach that utilizes pre-trained Vision-Language Models (VLMs) for high-level task orchestration with Vision-Language-Action (VLA) models and low-level whole-body trackers. Finally, Nikita shares the behind-the-scenes in humanoid robot demos, his take on reinforcement learning in simulation versus the real world, the nuances of reward tuning, and offers practical advice for researchers and practitioners looking to get started in robotics today. 🗒️ For the full list of resources for this episode, visit the show notes page: 📖 CHAPTERS =============================== 00:00 - Introduction 04:07 - Is robot locomotion solved? 06:04 - Sim-to-real gap 08:58 - Adding semantics to policies 09:42 - Modular vs end-to-end architectures 10:29 - Planner model 12:21 - Adapting RL techniques from quadrupeds to humanoids 15:39 - Behind robot demos 18:09 - Humanoid robots in home environments 22:03 - Training approach 23:56 - VLA models 27:59 - Closing the sim-to-real gap 32:55 - Task orchestration using VLMs 36:38 - Tool use 38:10 - Model hierarchy 43:37 - Simulator versus simulation environment 44:57 - Combining imitation learning and reinforcement learning 46:42 - RL in real world versus RL in simulation 52:58 - Reward tuning and value functions in robotics 56:38 - Predictions 1:00:10 - Humanoids, quadropeds, and wheeled platforms 1:02:45 - Advice, recommended robot kits, and community pla

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