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new in — immersive space + head-tracking-relative gamepad = passthrough visionpro platforming! feels good :) (thx Kenney for the brilliant starter project)

40,976 views • 2 years ago •via X (Twitter)

10 Comments

kev's profile picture
kev2 years ago

all code on GitHub here

Alex Coulombe's profile picture
Alex Coulombe2 years ago

@KenneyNL Very cool !

Matt Hoerl's profile picture
Matt Hoerl2 years ago

@KenneyNL this is huge. nice!

Branny's profile picture
Branny2 years ago

@KenneyNL Head relative tracking is huge!!! Great addition! Awesome work here, looks really fun :)

R Irfan ᯅ's profile picture
R Irfan ᯅ2 years ago

@KenneyNL Amazing!

midiphony's profile picture
midiphony2 years ago

@KenneyNL It would be cool if Apple supported Godot as much as Google for Android, or Meta for the Quests

Gerald McAlister's profile picture
Gerald McAlister2 years ago

@KenneyNL It gets a ton more fun when you add in hand interactions too! Here’s a prototype from a few years ago with Quest controllers in the mix:

VanilladadMD's profile picture
VanilladadMD2 years ago

@KenneyNL Nice

Cabbibo's profile picture
Cabbibo2 years ago

@KenneyNL holy shittttt

kev's profile picture
kev2 years ago

@KenneyNL its gettin funnn 🤡

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