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New Mark Cerny PS5 Pro Technical Seminar. Some interesting info. GPU is a hybrid of RDNA tech Base tech - RDNA2.X (RDNA2 + 3) Ray Tracing - RDNA4 Machine Learning - Custom Not fully RDNA3 to reduce workload for ports/code. Doesn't have RDNA3 shader executables and double floating point... show more
10 条评论

Ofcourse the tflop number is meaningless now it's half of what you said it was.

Not in 16 bit FP calculation it's not lol. And I've literally said multiple times over the last few years that Tflop is not a great metric for absolute performance. Hence the PS5 often outperforms the Xbox Series X despite the latter having 18% more tflops.

Wow.... still spreading misinfo even after being lectured. dummy

Where's the misinformation? Explain.

Bro... you seriously didn't watch the video did you!? it's idiots like YOU he called out about misinformation go watch the video again numbnuts

I'm guessing you have low intellect and comprehension, but I literally covered that in my tweet.

He's been doing detailed tech breakdowns since the PS4 era, and still the Xbox guys don't get what is wrong with Xbox. More important than the hardware is the ease of development for that hardware. Playstation learnt their lesson from the PS3, but Xbox went opposite with 2 SKUs.

So now yall back to tflops are meaningless but when u thought it was 33tflops u was bragging 😆 🤣 😂

So like i said in the past PRO is equal to RX6800 16 tflop RDNA2 or RTX3070 nothing more nothing less, combain with zen2 cpu. All this hardware is from 2019-2020 with few custom updates. This console is overpriced!

Nah. 6800 is strictly RDNA2 whereas Pro is hybrid. While they are similarly specced, PS5 Pro has additional RDNA3 features, future RDNA (RDNA4) RT tech, custom AI hardware, faster memory bandwidth and a higher clockspeed.
