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New study introduces a system to generate realistic, physically plausible human-object interactions from natural language instructions. It uses LLMs for planning, a motion generator for synchronized body and finger movements, and RL for physical accuracy.

27,606 görüntüleme • 1 yıl önce •via X (Twitter)

6 Yorum

name profil fotoğrafı
name1 yıl önce

Very impressive, but I don't like his attitude...

Uri Gil profil fotoğrafı
Uri Gil1 yıl önce

Is it transferable to a real robot?

The Humanoid Hub profil fotoğrafı
The Humanoid Hub1 yıl önce

Simulating hardware-specific constraints for motion generation is challenging, so is fine-tuning to bridge the reality gap.

thechrismiddleton.bsky.social profil fotoğrafı
thechrismiddleton.bsky.social1 yıl önce

Large Behaviour Model. Not Large Language Model.

Kuxipa profil fotoğrafı
Kuxipa1 yıl önce

what kind of real-world data (non synthetic) collected by hardware (glass, gloves, ring for finger motion) or by just videos (first person view or) would be very useful for training a foundational embodied AI model? (whatever this means) or put it differently if real-world data collection would not be a problem to think, what data of that kind would be super useful for what embodied AI development that would be a game changer and substantial uplift? can you give a top N list?

Risichad 🦾 profil fotoğrafı
Risichad 🦾1 yıl önce

Amazing ! We are so close to droids Era

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