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New study introduces a system to generate realistic, physically plausible human-object interactions from natural language instructions. It uses LLMs for planning, a motion generator for synchronized body and finger movements, and RL for physical accuracy.

27,606 Aufrufe • vor 1 Jahr •via X (Twitter)

6 Kommentare

Profilbild von name
namevor 1 Jahr

Very impressive, but I don't like his attitude...

Profilbild von Uri Gil
Uri Gilvor 1 Jahr

Is it transferable to a real robot?

Profilbild von The Humanoid Hub
The Humanoid Hubvor 1 Jahr

Simulating hardware-specific constraints for motion generation is challenging, so is fine-tuning to bridge the reality gap.

Profilbild von thechrismiddleton.bsky.social
thechrismiddleton.bsky.socialvor 1 Jahr

Large Behaviour Model. Not Large Language Model.

Profilbild von Kuxipa
Kuxipavor 1 Jahr

what kind of real-world data (non synthetic) collected by hardware (glass, gloves, ring for finger motion) or by just videos (first person view or) would be very useful for training a foundational embodied AI model? (whatever this means) or put it differently if real-world data collection would not be a problem to think, what data of that kind would be super useful for what embodied AI development that would be a game changer and substantial uplift? can you give a top N list?

Profilbild von Risichad 🦾
Risichad 🦾vor 1 Jahr

Amazing ! We are so close to droids Era

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