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New study introduces a system to generate realistic, physically plausible human-object interactions from natural language instructions. It uses LLMs for planning, a motion generator for synchronized body and finger movements, and RL for physical accuracy.

27,606 просмотров • 1 год назад •via X (Twitter)

Комментарии: 6

Фото профиля name
name1 год назад

Very impressive, but I don't like his attitude...

Фото профиля Uri Gil
Uri Gil1 год назад

Is it transferable to a real robot?

Фото профиля The Humanoid Hub
The Humanoid Hub1 год назад

Simulating hardware-specific constraints for motion generation is challenging, so is fine-tuning to bridge the reality gap.

Фото профиля thechrismiddleton.bsky.social
thechrismiddleton.bsky.social1 год назад

Large Behaviour Model. Not Large Language Model.

Фото профиля Kuxipa
Kuxipa1 год назад

what kind of real-world data (non synthetic) collected by hardware (glass, gloves, ring for finger motion) or by just videos (first person view or) would be very useful for training a foundational embodied AI model? (whatever this means) or put it differently if real-world data collection would not be a problem to think, what data of that kind would be super useful for what embodied AI development that would be a game changer and substantial uplift? can you give a top N list?

Фото профиля Risichad 🦾
Risichad 🦾1 год назад

Amazing ! We are so close to droids Era

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