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New study introduces a system to generate realistic, physically plausible human-object interactions from natural language instructions. It uses LLMs for planning, a motion generator for synchronized body and finger movements, and RL for physical accuracy.

27,606 次观看 • 1 年前 •via X (Twitter)

6 条评论

name 的头像
name1 年前

Very impressive, but I don't like his attitude...

Uri Gil 的头像
Uri Gil1 年前

Is it transferable to a real robot?

The Humanoid Hub 的头像
The Humanoid Hub1 年前

Simulating hardware-specific constraints for motion generation is challenging, so is fine-tuning to bridge the reality gap.

thechrismiddleton.bsky.social 的头像
thechrismiddleton.bsky.social1 年前

Large Behaviour Model. Not Large Language Model.

Kuxipa 的头像
Kuxipa1 年前

what kind of real-world data (non synthetic) collected by hardware (glass, gloves, ring for finger motion) or by just videos (first person view or) would be very useful for training a foundational embodied AI model? (whatever this means) or put it differently if real-world data collection would not be a problem to think, what data of that kind would be super useful for what embodied AI development that would be a game changer and substantial uplift? can you give a top N list?

Risichad 🦾 的头像
Risichad 🦾1 年前

Amazing ! We are so close to droids Era

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