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📺 new #threejs (Opus?) stream today, two parallel projects: a) using SDFs for particles collisions, soft shadows, baking AO/ thickness Blender. Tech prompts. b) naive prompt to make a nice scene of similar direction. You judge where we are now

21,608 Aufrufe • vor 21 Tagen •via X (Twitter)

10 Kommentare

Profilbild von akella
akellavor 21 Tagen

Naive prompt: Smart prompts with SDFs: Both used approximately 2% of my weekly quota on 100$ Claude account.

Profilbild von Theo Gil
Theo Gilvor 21 Tagen

So freaking cool, thanks for sharing 🫡

Profilbild von Corentin Bernadou
Corentin Bernadouvor 20 Tagen

stunning!

Profilbild von gsimone
gsimonevor 21 Tagen

I love this, building a baker just to do this exact job of having organisms live in any procedural scene without going crazy. Doing voxel-like proxies in webgpu turned out trivial and I got a good enough version and it feels amazing to be able to do that

Profilbild von cryptomanavan ☀️
cryptomanavan ☀️vor 20 Tagen

fabulous.

Profilbild von Yamiassu → editorium.dev
Yamiassu → editorium.devvor 20 Tagen

For the baked AO and thickness from Blender, are you bringing it into three.js as a texture map or baking per-vertex?

Profilbild von akella
akellavor 20 Tagen

in this case it was just as a texture, im not sure i could get away with such simple geometry and per vertex bake 🤔

Profilbild von keaukraine
keaukrainevor 20 Tagen

In naive prompt are the building models (OBJs or GLTFs) are made entirely by Opus or it used Blender's MCP to create these geometries?

Profilbild von akella
akellavor 20 Tagen

its procedural js there, no external tools it used as far as i know

Profilbild von Matias Perez
Matias Perezvor 20 Tagen

so cool

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