Loading video...

Video Failed to Load

Go Home

📺 new #threejs (Opus?) stream today, two parallel projects: a) using SDFs for particles collisions, soft shadows, baking AO/ thickness Blender. Tech prompts. b) naive prompt to make a nice scene of similar direction. You judge where we are now

21,608 views • 21 days ago •via X (Twitter)

10 Comments

akella's profile picture
akella21 days ago

Naive prompt: Smart prompts with SDFs: Both used approximately 2% of my weekly quota on 100$ Claude account.

Theo Gil's profile picture
Theo Gil21 days ago

So freaking cool, thanks for sharing 🫡

Corentin Bernadou's profile picture
Corentin Bernadou20 days ago

stunning!

gsimone's profile picture
gsimone21 days ago

I love this, building a baker just to do this exact job of having organisms live in any procedural scene without going crazy. Doing voxel-like proxies in webgpu turned out trivial and I got a good enough version and it feels amazing to be able to do that

cryptomanavan ☀️'s profile picture
cryptomanavan ☀️20 days ago

fabulous.

Yamiassu → editorium.dev's profile picture
Yamiassu → editorium.dev20 days ago

For the baked AO and thickness from Blender, are you bringing it into three.js as a texture map or baking per-vertex?

akella's profile picture
akella20 days ago

in this case it was just as a texture, im not sure i could get away with such simple geometry and per vertex bake 🤔

keaukraine's profile picture
keaukraine20 days ago

In naive prompt are the building models (OBJs or GLTFs) are made entirely by Opus or it used Blender's MCP to create these geometries?

akella's profile picture
akella20 days ago

its procedural js there, no external tools it used as far as i know

Matias Perez's profile picture
Matias Perez20 days ago

so cool

Related Videos