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📺 new #threejs (Opus?) stream today, two parallel projects: a) using SDFs for particles collisions, soft shadows, baking AO/ thickness Blender. Tech prompts. b) naive prompt to make a nice scene of similar direction. You judge where we are now

21,608 просмотров • 21 дней назад •via X (Twitter)

Комментарии: 10

Фото профиля akella
akella21 дней назад

Naive prompt: Smart prompts with SDFs: Both used approximately 2% of my weekly quota on 100$ Claude account.

Фото профиля Theo Gil
Theo Gil21 дней назад

So freaking cool, thanks for sharing 🫡

Фото профиля Corentin Bernadou
Corentin Bernadou20 дней назад

stunning!

Фото профиля gsimone
gsimone21 дней назад

I love this, building a baker just to do this exact job of having organisms live in any procedural scene without going crazy. Doing voxel-like proxies in webgpu turned out trivial and I got a good enough version and it feels amazing to be able to do that

Фото профиля cryptomanavan ☀️
cryptomanavan ☀️20 дней назад

fabulous.

Фото профиля Yamiassu → editorium.dev
Yamiassu → editorium.dev20 дней назад

For the baked AO and thickness from Blender, are you bringing it into three.js as a texture map or baking per-vertex?

Фото профиля akella
akella20 дней назад

in this case it was just as a texture, im not sure i could get away with such simple geometry and per vertex bake 🤔

Фото профиля keaukraine
keaukraine20 дней назад

In naive prompt are the building models (OBJs or GLTFs) are made entirely by Opus or it used Blender's MCP to create these geometries?

Фото профиля akella
akella20 дней назад

its procedural js there, no external tools it used as far as i know

Фото профиля Matias Perez
Matias Perez20 дней назад

so cool

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