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📺 new #threejs (Opus?) stream today, two parallel projects: a) using SDFs for particles collisions, soft shadows, baking AO/ thickness Blender. Tech prompts. b) naive prompt to make a nice scene of similar direction. You judge where we are now

21,608 次观看 • 21 天前 •via X (Twitter)

10 条评论

akella 的头像
akella21 天前

Naive prompt: Smart prompts with SDFs: Both used approximately 2% of my weekly quota on 100$ Claude account.

Theo Gil 的头像
Theo Gil21 天前

So freaking cool, thanks for sharing 🫡

Corentin Bernadou 的头像
Corentin Bernadou20 天前

stunning!

gsimone 的头像
gsimone21 天前

I love this, building a baker just to do this exact job of having organisms live in any procedural scene without going crazy. Doing voxel-like proxies in webgpu turned out trivial and I got a good enough version and it feels amazing to be able to do that

cryptomanavan ☀️ 的头像
cryptomanavan ☀️20 天前

fabulous.

Yamiassu → editorium.dev 的头像
Yamiassu → editorium.dev20 天前

For the baked AO and thickness from Blender, are you bringing it into three.js as a texture map or baking per-vertex?

akella 的头像
akella20 天前

in this case it was just as a texture, im not sure i could get away with such simple geometry and per vertex bake 🤔

keaukraine 的头像
keaukraine20 天前

In naive prompt are the building models (OBJs or GLTFs) are made entirely by Opus or it used Blender's MCP to create these geometries?

akella 的头像
akella20 天前

its procedural js there, no external tools it used as far as i know

Matias Perez 的头像
Matias Perez20 天前

so cool

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