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No variable widths or shaders updates today, but I did get river connections in😀 Procedural rivers can spawn anywhere and they seamlessly connect when they meet. Eventually I’ll make them grow with each merge, but for now I’m happy with it.
22,231 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Nice Work Dude 🔥🔥

Thanks. I'm obsessed with rivers and working really hard on this.

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I kind of like the visual style for the game. I have a suggestion. Maybe you can make the core game loop -> Smash other rocks -> Get new ability -> Enter new world -> Repeat.

Yeah I was thinking about cross dimensional travel since the games support multiple procedural worlds. Reminds me of an old game Ultima 2 with dimension gates. The new game does have an overarching story too with combat.

Looks amazing dude, I'm jealous you've figured this out 😅

This looks really good, how'd you make the foliage?

Thanks, it's just regular unity terrain grass and trees, and I wrote a custom shader for the leaf motion.

Appealing character! Good motion, too - Reminds me of Fizzgig from Dark Crystal

I love the dark Crystal, and those striders. That movie with such a huge inspiration, and I have the art book here to.

It looks pretty nice! Well done!
