Video wird geladen...
Video konnte nicht geladen werden
No variable widths or shaders updates today, but I did get river connections in๐ Procedural rivers can spawn anywhere and they seamlessly connect when they meet. Eventually Iโll make them grow with each merge, but for now Iโm happy with it.
22,231 Aufrufe โข vor 1 Jahr โขvia X (Twitter)
11 Kommentare

Nice Work Dude ๐ฅ๐ฅ

Thanks. I'm obsessed with rivers and working really hard on this.

Ever wanted to have a rooftop garden? You can start your own in Ameliaโs Garden ๐งฉ put pots together via puzzles ๐ฑ seed them ๐ and share the fruits of your hard work with friends โจ You can check it out now on Nintendo Switch ๐ฎ psst, you can also share pics of your gardens with us ๐ง๐๐ณ

I kind of like the visual style for the game. I have a suggestion. Maybe you can make the core game loop -> Smash other rocks -> Get new ability -> Enter new world -> Repeat.

Yeah I was thinking about cross dimensional travel since the games support multiple procedural worlds. Reminds me of an old game Ultima 2 with dimension gates. The new game does have an overarching story too with combat.

Looks amazing dude, I'm jealous you've figured this out ๐

This looks really good, how'd you make the foliage?

Thanks, it's just regular unity terrain grass and trees, and I wrote a custom shader for the leaf motion.

Appealing character! Good motion, too - Reminds me of Fizzgig from Dark Crystal

I love the dark Crystal, and those striders. That movie with such a huge inspiration, and I have the art book here to.

It looks pretty nice! Well done!
