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No variable widths or shaders updates today, but I did get river connections in😀 Procedural rivers can spawn anywhere and they seamlessly connect when they meet. Eventually I’ll make them grow with each merge, but for now I’m happy with it.
11 条评论

Nice Work Dude 🔥🔥

Thanks. I'm obsessed with rivers and working really hard on this.

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I kind of like the visual style for the game. I have a suggestion. Maybe you can make the core game loop -> Smash other rocks -> Get new ability -> Enter new world -> Repeat.

Yeah I was thinking about cross dimensional travel since the games support multiple procedural worlds. Reminds me of an old game Ultima 2 with dimension gates. The new game does have an overarching story too with combat.

Looks amazing dude, I'm jealous you've figured this out 😅

This looks really good, how'd you make the foliage?

Thanks, it's just regular unity terrain grass and trees, and I wrote a custom shader for the leaf motion.

Appealing character! Good motion, too - Reminds me of Fizzgig from Dark Crystal

I love the dark Crystal, and those striders. That movie with such a huge inspiration, and I have the art book here to.

It looks pretty nice! Well done!
