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Novalogic's Voxel Space evolved with time. 1992's Comanche: Maximum Overkill used the original "Voxel Space" engine coded in 32-bit x86. 1997's Comanche 3 was developed using the "Voxel Space 2", while 1998's Delta Force used the "Voxel Space 32" engine.
12,724 Aufrufe • vor 3 Jahren •via X (Twitter)
9 Kommentare

If you want to learn more about how #VoxelSpace works, I just published a Youtube video on it. 🙂 We cover some of its history and proceed to code a very simple Voxel Space engine together. Video: See you there!

I thought the original Comanche was amazing. Hiding in a ravine and popping up to take out an enemy never gets old

Oh man, Delta Force ! Forgot about those ones, so much memories

I remember playing Werewolf vs Commache over LAN, soo much fun.

Loved C3, played hundred of hours as a teenager. Do you know of any modern successor please?

@SergioErazoC Not in the exact same style, but maybe @HiddenAsbestos' Thunder Helix?

Delta Force series was pretty dope as well on voxel.

Amazing games and amazing tech.

Childhood game right there. Glad I bought it recently.
