
Thomas Ricouard
@Dimillian • 54,913 subscribers
Developer Experience, Codex @OpenAI Builder, Entrepreneur, iOS/macOS, Swift/SwiftUI & more
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My Codex /goal that has been running for like 40 hours that is now 100K+ lines of code now is a pure Swift Doom source port. It'll be the first, source accurate, software renderer for Doom that is fully in Swift. No OpenGL, Metal, SceneKit, no nothing. Just Swift.
Thomas Ricouard167,188 Aufrufe • vor 2 Monaten

So this game is real now, fully built with GPT-5.5. I told Codex to use the imagegen skill to generate a reference UI and sprites, and used the Build macOS Apps plugin to build the app for a native retro fantasy labyrinth game! Adjusted the UI in a few prompts and here we are!
Thomas Ricouard144,881 Aufrufe • vor 2 Monaten

Let's break it down. This time, I started with an empty Xcode project. Claude 4 one-shotted a fully working iOS app that can list and create posts (with a good UX) and read/write to a database. It compiled the app and took a screenshot to confirm that it's working. One prompt.
Thomas Ricouard163,573 Aufrufe • vor 1 Jahr

Telemetry is a very important concept when working with agents; it allows them to work autonomously for longer. Watch Codex build an iOS onboarding and checkout flow, drive it using XcodeBuildMCP and debug analytics events using telemetry the agent added itself.
Thomas Ricouard45,736 Aufrufe • vor 3 Monaten

I don't think people understand how good iPadOS 26 is or how well we have it with the SwiftUI API. TabView is now the API you want to use for your root container. It adapts almost perfectly to any window size. And it's easier than ever to make adaptable apps.
Thomas Ricouard72,989 Aufrufe • vor 10 Monaten

When it works, the concentric corner radius SwiftUI API is pretty amazing 😂
Thomas Ricouard16,593 Aufrufe • vor 6 Monaten
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