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NVIDIA just announced some big updates for gaming on Apple Vision Pro. Starting March 19, headset streaming jumps from 60 FPS to 90 FPS. Later this spring, CloudXR 6.0 for visionOS will bring stereoscopic PC streaming to Vision Pro at up to 4K 120 FPS with foveated streaming. Just...

108,563 Aufrufe • vor 4 Monaten •via X (Twitter)

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This is big. NVIDIA and Apple just unlocked the next level for Vision Pro with CloudXR. Here’s what you need to know: It streams from a PC or the cloud directly to your Vision Pro. No cables. Up to 4K at 120fps. The technology is called dynamic foveated streaming. Your eyes only see in full resolution at the center of your gaze. CloudXR tracks exactly where you’re looking and delivers maximum resolution there. Everything in your periphery gets optimized. The stream stays efficient without you ever noticing a difference. Why does this matter? Vision Pro is already the most advanced spatial computer ever made. But standalone processing has a ceiling. There are workflows that need more compute than any headset can carry. CloudXR removes that ceiling by connecting Vision Pro to the full power of NVIDIA RTX in real time. This is not a workaround. It is a native visionOS integration. Also worth knowing. Gaze data never leaves your device. Not to the app. Not to the server. Developers get the full performance benefit of foveation without ever touching your raw eye tracking data. Privacy built into the architecture. Three industries are already on this: Kia, Rivian, and Volvo are running 1:1 scale design reviews with photorealistic accuracy. Full size vehicle models evaluated in spatial computing before a physical prototype exists. That is a fundamental shift in how design works. Foxconn is walking factory floors digitally, optimizing facilities before construction begins. Switch is managing data center infrastructure through a full digital twin. Companies using this approach are reporting up to 30% improvement in development processes. And sim enthusiasts finally get to cut the cord. iRacing and X-Plane 12 are the first titles. Full GeForce RTX power, streamed wirelessly to Vision Pro, inside your physical space. For developers: one Xcode template, one codebase, deployed across Vision Pro, iPhone, and iPad. And multiple headsets can share the same streamed environment at once. Some fully immersed, others on a tablet. That collaborative layer is what enterprise has been asking for. Coming this spring with visionOS 26.4. It’s wild to think about what this unlocks. The future of spatial computing is incredibly bright. Live from GTC. More coming soon.

Justin Ryan ᯅ

43,627 Aufrufe • vor 4 Monaten

This is a big update! visionOS 2.4 Beta is now available and I’m genuinely excited! The public release hits in April, but here’s the rundown of what’s available in visionOS 2.4 Beta today: • Apple Intelligence is coming to Vision Pro! All those rumors that said the first model wouldn’t get it. Dead wrong. We’re getting Image Playground to whip up fun images, Genmoji for custom emojis, and my personal favorite, Writing Tools. This is just the start of Apple Intelligence on Vision Pro and I’m excited to see where it takes us. • Guest User feature! Hand your Vision Pro to someone, and your nearby iPhone or iPad pings with an 'Allow Guest User' option. You pick their apps from your device, kick off View Mirroring with AirPlay to see what they’re seeing, and guide them through the experience. It’s clean, easy, and something many of us have been asking for. • A new Spatial Gallery app! Apple’s curating a stunning lineup of spatial photos, videos, and panoramas from artists, filmmakers, and brands like Cirque du Soleil and Porsche. Can’t wait to dive into that. • A new Vision Pro app for iPhone! Browse and queue up apps or games to download, discover spatial content from Apple TV and Spatial Gallery, and grab handy tips—all from your iPhone. It’ll roll out with iOS 18.4 wherever Vision Pro’s sold. I think it’ll be super useful. visionOS 2.4 is a big step up and it’s another strong signal that we have a lot to look forward to with spatial computing from Apple. We are just getting started.

Justin Ryan ᯅ

83,414 Aufrufe • vor 1 Jahr

#Battlefield6 NVIDIA DLSS 4 Reveal Trailer 📽️ The game includes support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. Desktop GPUs Performance At 4K, Ultra settings, DLSS 4 with Multi Frame Generation and DLSS Super Resolution multiply Battlefield 6's GeForce RTX 50 Series frame rates by an average of 3.8X. ▪️ GeForce RTX 5090 performance rockets to over 470 FPS. ▪️ GeForce RTX 5080 exceeds 330 FPS. ▪️ GeForce RTX 5070 Ti is in touching distance of 300 FPS. ▪️ GeForce RTX 5070 surpasses 230 FPS. At 2560x1440, Ultra settings, DLSS 4 with Multi Frame Generation and DLSS Super Resolution increase Battlefield 6 frame rates by an average of 3X. ▪️ GeForce RTX 5090 runs at almost 600 FPS. ▪️ GeForce RTX 5060 Ti over 240 FPS. At 1920x1080, Ultra settings, the combination of DLSS 4 with Multi Frame Generation and DLSS Super Resolution boost Battlefield 6’s GeForce RTX 50 Series frame rates by an average of 2.9X. ▪️ Allowing every GPU in NVIDIA's line-up to play at over 230 FPS, maxing out at over 740 FPS on the GeForce RTX 5090. Laptop GPUs Performance GeForce RTX 50 Series Laptop GPUs benefit similarly from DLSS 4 with Multi Frame Generation and DLSS Super Resolution, with Battlefield 6 frame rates multiplied by 3X on average at 2560x1600, with Ultra settings, enabling performance of up to 360 FPS. At 1920x1080, Ultra settings, GeForce RTX 50 Series Laptop GPU performance increases by 2.8X on average, enabling Battlefield 6 frame rates to surpass 480 FPS, and the range to run at over 200 frames per second.

Battlefield Bulletin

30,559 Aufrufe • vor 9 Monaten