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objective indicator... too much? (won't always be visible, only on request)

22,832 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Apoc
Apocvor 1 Jahr

way too wobbly

Profilbild von Filip Brnadic
Filip Brnadicvor 1 Jahr

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Profilbild von Jacek Perzanowski
Jacek Perzanowskivor 1 Jahr

I don't like the circle. Just triangle would be enough for me. And the wobbly effect is distracting. I'm getting a little bit of motion sickness by looking at it :)

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 1 Jahr

yeah definitely needs a bit of tuning down.. though lots of fun other suggestions in the thread!

Profilbild von sam eng
sam engvor 1 Jahr

i like it, the compass wobble is cool

Profilbild von Niels Lanting
Niels Lantingvor 1 Jahr

I think just using one of those smaller arrows would be enough.

Profilbild von Tom Brien
Tom Brienvor 1 Jahr

I think it's too crazy. I'd make it just the outline triangle, always flat to the ground, and much further away from the car. I haven't played the game, so that's just a guess.

Profilbild von wardbox
wardboxvor 1 Jahr

Keep the physics, make it less opaque and add some sort of animation to fade in/glitch in and out

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 1 Jahr

yeah! exactly!

Profilbild von Ervi
Ervivor 1 Jahr

Maybe a bit less wobbly would be nicer. Also i think it could sometimes restrict vision, so maybe cutting 1/3 of internal circle in direction of movement?

Profilbild von Joseph Mama 🐀
Joseph Mama 🐀vor 1 Jahr

Press a button to ping/request navigation Depending on the angle between front of the car and objective, blink turn lights once for every 30 degrees, i.e 3 times for 90 deg left/right. If the objective is behind - blink both and beep once. Also beep if in front

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