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Observing the milliseconds of kill delay above a certain ping value. Higher ping values in CS2 matter way way more than CSGO. Anything above 40 can be observed quite easily without prediction, just by feeling the feedback from the kills on the server. It is harder to tell from...

45,023 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von elias
eliasvor 1 Jahr

Ferrari peeked every round

Profilbild von nil
nilvor 1 Jahr

Game is just unplayable lol, play for fun, fuck the grind, why bother anymore

Profilbild von SntMarc2001
SntMarc2001vor 1 Jahr

Been saying since ages anything about 40 in CS2 is waste of time. I get 55 ping on faceit and I stopped playing it. Can't do anything again competent players in that ping. Had no issue in CSGO. It was more than playable even in 80 ping

Profilbild von Scy
Scyvor 1 Jahr

if you load up CSGO right now and play on a custom server with ~130ms+ ping and then go back to CS2, you will genuinely see how much better the net code was. ~130ms CSGO feels like ~70-80ms CS2 ~130ms+ in CS2 is abhorent in comparison

Profilbild von Gurren
Gurrenvor 1 Jahr

50+ ping and a mac10/mp9 and it's gg.

Profilbild von VBL
VBLvor 1 Jahr

That is some very crisp shot 🔥

Profilbild von Debnesht100
Debnesht100vor 1 Jahr

under 10 ping , 600+ fps ingame 360hz monitor and you can become god

Profilbild von chern0
chern0vor 1 Jahr

Something that made my game much smoother recently, even with high ping, was AMD anti lag. I had an Nvidia GPU before, reflex felt very odd for some reason and I didn't use it, but anti lag made my game very smooth even on 40+ ping.

Profilbild von SC
SCvor 1 Jahr

Bro everyone already knows this what are you trying to say

Profilbild von Bogdan Slutskyi 🇺🇦
Bogdan Slutskyi 🇺🇦vor 1 Jahr

+1

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