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Observing the milliseconds of kill delay above a certain ping value. Higher ping values in CS2 matter way way more than CSGO. Anything above 40 can be observed quite easily without prediction, just by feeling the feedback from the kills on the server. It is harder to tell from...

45,023 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

elias profil fotoğrafı
elias1 yıl önce

Ferrari peeked every round

nil profil fotoğrafı
nil1 yıl önce

Game is just unplayable lol, play for fun, fuck the grind, why bother anymore

SntMarc2001 profil fotoğrafı
SntMarc20011 yıl önce

Been saying since ages anything about 40 in CS2 is waste of time. I get 55 ping on faceit and I stopped playing it. Can't do anything again competent players in that ping. Had no issue in CSGO. It was more than playable even in 80 ping

Scy profil fotoğrafı
Scy1 yıl önce

if you load up CSGO right now and play on a custom server with ~130ms+ ping and then go back to CS2, you will genuinely see how much better the net code was. ~130ms CSGO feels like ~70-80ms CS2 ~130ms+ in CS2 is abhorent in comparison

Gurren profil fotoğrafı
Gurren1 yıl önce

50+ ping and a mac10/mp9 and it's gg.

VBL profil fotoğrafı
VBL1 yıl önce

That is some very crisp shot 🔥

Debnesht100 profil fotoğrafı
Debnesht1001 yıl önce

under 10 ping , 600+ fps ingame 360hz monitor and you can become god

chern0 profil fotoğrafı
chern01 yıl önce

Something that made my game much smoother recently, even with high ping, was AMD anti lag. I had an Nvidia GPU before, reflex felt very odd for some reason and I didn't use it, but anti lag made my game very smooth even on 40+ ping.

SC profil fotoğrafı
SC1 yıl önce

Bro everyone already knows this what are you trying to say

Bogdan Slutskyi 🇺🇦 profil fotoğrafı
Bogdan Slutskyi 🇺🇦1 yıl önce

+1

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