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Okay it works again, still some spammers who made some floating plane crash above the runway but all good 😁👍 I'm parked next to the runway plane spotting everyone taking off 😊 Right now update rate is 1 second, if I go below I hit some limits and the...

182,223 просмотров • 1 год назад •via X (Twitter)

Комментарии: 35

Фото профиля Fast Clippy 🍀
Fast Clippy 🍀1 год назад

add login via X to shill your username. Maybe @elonmusk will login

Фото профиля Page to Pixel Publishing
Page to Pixel Publishing2 лет назад

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Фото профиля Tomasz Żmudziński
Tomasz Żmudziński1 год назад

@levelsio maybe try to fix performance of this funny game on twitch or something like that? It would be great to watch you live coding it 💪

Фото профиля yosoymario
yosoymario1 год назад

Make a new RuneScape

Фото профиля Shafil Alam
Shafil Alam1 год назад

You could interpolate the movement in between position updates to make it smoother!

Фото профиля Bey | Engineer
Bey | Engineer1 год назад

Come to mars, less crowded.

Фото профиля zhoug
zhoug1 год назад

oh man yeah lerp the player positions and you might not even notice the lag, there's little client side tricks you can do for this type of stuff, here's a prompt, might be able to get away with it even w/ 1 second latency: "The other players positions are rendered at the location where the update is provided, but I want to lerp the previous position to the new updated position so the movement is smooth despite the server update rate"

Фото профиля bone
bone1 год назад

when I made bonenet it was flooded within an hour with spam users

Фото профиля Imagineer de andar por casa
Imagineer de andar por casa1 год назад

You can interpolate the position of the players so they move smoothly from point A to B even though the update happens every second

Фото профиля Gordon Friedman 🇦🇷 ∞/21M
Gordon Friedman 🇦🇷 ∞/21M1 год назад

Hey, no need to increase the update rate to make it look smoother. You just need to interpolate the position in the client-side. That is, you receive the new position now, and you move the plane from the previous to the new position for 1 second until the new update arrives

Фото профиля riley konsella
riley konsella1 год назад

If you add shooting, add a timer where you can see how long you’ve been in the air Everyone else can see some indicator too. New planes are red. The top 10 current longest flight time planes are green. The number 1 is gold. Everyone goes after the gold one right?

Фото профиля Szymon Rączka
Szymon Rączka1 год назад

We need more airports and control towers hahaha

Фото профиля Aram
Aram1 год назад

Been following this development and it’s awesome 😁 I tried to create an ant battle game yesterday where colonies of ants would battle for resources and territory. Didn’t work out too well.

Фото профиля Tomasz Żmudziński
Tomasz Żmudziński1 год назад

I was flying maybe 10 minutes ago and app showed above 500 players ✌️

Фото профиля menguzat
menguzat1 год назад

Welcome to multiplayer schizoland! Repeat after me (ask claude to): Authoritative server Client side prediction Interpolated reconciliation 🤪

Фото профиля Stuart Ray
Stuart Ray1 год назад

Get to 500+ smoothly to prove the haters wrong! You can develop this! Great job!

Фото профиля John-Mark Stolz
John-Mark Stolz1 год назад

Randomize the spawn point. I'm stuck at the bottom of everyone.....lol

Фото профиля jer.re
jer.re1 год назад

Interpolate/animate the positions to make the 1sec update rate feel smoother

Фото профиля Sidi jeddou
Sidi jeddou1 год назад

Please make the planes able to crash, I will try your game just to crash other players planes lol

Фото профиля Cerv3ra
Cerv3ra1 год назад

Fun game Mr Pieter.

Фото профиля Grigori Karapetyan
Grigori Karapetyan1 год назад

add me as a contributor, ill help you optimize it tonight

Фото профиля Nicola
Nicola1 год назад

Make Claude write it in c++

Фото профиля AIden AIStar
AIden AIStar1 год назад

Add client prediction & interpolation to smooth 1s updates. For shooting, validate hits server-side. For 500+ players, try spatial partitioning (only update nearby planes) and delta compression (send only what changed). UDP > TCP for lower latency if possible. Your 1s tick rate works but 20Hz would feel way better!

Фото профиля Shayan
Shayan1 год назад

How much resources do you have on this VPS?

Фото профиля dan.io ⚡️
dan.io ⚡️1 год назад

milky way unlocked

Фото профиля Alaska Offgrid
Alaska Offgrid1 год назад

Bruh, ask grok to make it unspamable duh

Фото профиля Mike
Mike1 год назад

Can we dog fight?

Фото профиля bapic
bapic1 год назад

Try storing their current speed vector instead of a single coordinate so they have more of a continuous update rather than a single place in space @levelsio

Фото профиля George J
George J1 год назад

Nice! I've always wanted to play a turn-based flight simulator: 😂

Фото профиля janowski
janowski1 год назад

Can you add Cirrus Vision please?

Фото профиля Sebastian Asprella
Sebastian Asprella1 год назад

Cool. Can’t access it no more..

Фото профиля 404
4041 год назад

Too laggy. I want a refund!! lol

Фото профиля Xorbö
Xorbö1 год назад

No good solution with such tickrate, but the easiest and best bang for buck thing is to add client-side extrapolation. Just pass speed vector and extrapolate on each frame on the client. Feels like something AI should be able to do with a few prompts

Фото профиля Dio - 𝒻ᵢₙ/ₚₒₗ ₐ𝒸𝒸ₜ
Dio - 𝒻ᵢₙ/ₚₒₗ ₐ𝒸𝒸ₜ1 год назад

Lmao idk why but this is hilarious

Фото профиля RB - The Peace Coach
RB - The Peace Coach1 год назад

Safety first! Smooth flying for all beats a crowded sky any day.

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