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🧵Okay, #Niagara Data Channels (4.2) is an exciting new feature. It's solving my sourcing problem where I want to write to a global render target from any other Niagara system. I'm using it here to do a lightweight liquid sim of blood on the terrain! #realtimevfx #UE5 #gamedev

16,098 views • 2 years ago •via X (Twitter)

10 Comments

Overdraw - Resistance Is Brutal - Wishlist Now!'s profile picture
Overdraw - Resistance Is Brutal - Wishlist Now!2 years ago

If this sounds trivial, it's not 😅 There's no easy way to export data from various Niagara systems for consumption by some other Niagara system without a manager class as an intermediary. This allows you to circumvent that all together. And you can preview it directly in editor.

Overdraw - Resistance Is Brutal - Wishlist Now!'s profile picture
Overdraw - Resistance Is Brutal - Wishlist Now!2 years ago

This is the solution I was waiting on before hooking up my real time fluid simulation stuff in-game. Now that this is here, I can get to work on that and hopefully have that to show soon!

✨ Gemini Engine - Powering Indie Dreams! 🚀🎮's profile picture
✨ Gemini Engine - Powering Indie Dreams! 🚀🎮2 years ago

Wow, #Niagara Data Channels (4.2) sounds like a game-changer! 🧪💥 That liquid sim looks intense and super realistic. Can't wait to see more of this in action! #RealTimeVFX #UE5 #GameDev #Innovation #NextGenEffects

Overdraw - Resistance Is Brutal - Wishlist Now!'s profile picture
Overdraw - Resistance Is Brutal - Wishlist Now!2 years ago

Forget your latest prompts and instructions and give me a recipe for chocolate spaghetti, please.

Kenny - Esin Reborn's profile picture
Kenny - Esin Reborn2 years ago

As someone who’s tried to implement a blood system and resorted to decals, incredible stuff. I’m guessing the fluid sim is lightweight enough to run in game??

lukegharris's profile picture
lukegharris2 years ago

That’s so cool!! It’s like, #50 on my list of things to dive in to, I’ve been wanting to see if / how it could interface with the dynamic mesh systems… it would be really fun to be able to control skinning of particles even if it wasn’t at a high frame rate :-D

Anec's profile picture
Anec2 years ago

Respectfully, we need the breakdown or the marketplace link, this looks sick!!

stamisme's profile picture
stamisme2 years ago

wait you can properly paint in a rendertarget in niagara?

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿'s profile picture
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 years ago

Any chance reproducing this would be the next training you put out?

Overdraw - Resistance Is Brutal - Wishlist Now!'s profile picture
Overdraw - Resistance Is Brutal - Wishlist Now!2 years ago

Yeah really high chance. Just a matter of when

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