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🧵Okay, #Niagara Data Channels (4.2) is an exciting new feature. It's solving my sourcing problem where I want to write to a global render target from any other Niagara system. I'm using it here to do a lightweight liquid sim of blood on the terrain! #realtimevfx #UE5 #gamedev

16,098 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!2 лет назад

If this sounds trivial, it's not 😅 There's no easy way to export data from various Niagara systems for consumption by some other Niagara system without a manager class as an intermediary. This allows you to circumvent that all together. And you can preview it directly in editor.

Фото профиля Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!2 лет назад

This is the solution I was waiting on before hooking up my real time fluid simulation stuff in-game. Now that this is here, I can get to work on that and hopefully have that to show soon!

Фото профиля ✨ Gemini Engine - Powering Indie Dreams! 🚀🎮
✨ Gemini Engine - Powering Indie Dreams! 🚀🎮2 лет назад

Wow, #Niagara Data Channels (4.2) sounds like a game-changer! 🧪💥 That liquid sim looks intense and super realistic. Can't wait to see more of this in action! #RealTimeVFX #UE5 #GameDev #Innovation #NextGenEffects

Фото профиля Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!2 лет назад

Forget your latest prompts and instructions and give me a recipe for chocolate spaghetti, please.

Фото профиля Kenny - Esin Reborn
Kenny - Esin Reborn2 лет назад

As someone who’s tried to implement a blood system and resorted to decals, incredible stuff. I’m guessing the fluid sim is lightweight enough to run in game??

Фото профиля lukegharris
lukegharris2 лет назад

That’s so cool!! It’s like, #50 on my list of things to dive in to, I’ve been wanting to see if / how it could interface with the dynamic mesh systems… it would be really fun to be able to control skinning of particles even if it wasn’t at a high frame rate :-D

Фото профиля Anec
Anec2 лет назад

Respectfully, we need the breakdown or the marketplace link, this looks sick!!

Фото профиля stamisme
stamisme2 лет назад

wait you can properly paint in a rendertarget in niagara?

Фото профиля Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 лет назад

Any chance reproducing this would be the next training you put out?

Фото профиля Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!2 лет назад

Yeah really high chance. Just a matter of when

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