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🧵Okay, #Niagara Data Channels (4.2) is an exciting new feature. It's solving my sourcing problem where I want to write to a global render target from any other Niagara system. I'm using it here to do a lightweight liquid sim of blood on the terrain! #realtimevfx #UE5 #gamedev

16,098 görüntüleme • 2 yıl önce •via X (Twitter)

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Overdraw - Resistance Is Brutal - Wishlist Now! profil fotoğrafı
Overdraw - Resistance Is Brutal - Wishlist Now!2 yıl önce

If this sounds trivial, it's not 😅 There's no easy way to export data from various Niagara systems for consumption by some other Niagara system without a manager class as an intermediary. This allows you to circumvent that all together. And you can preview it directly in editor.

Overdraw - Resistance Is Brutal - Wishlist Now! profil fotoğrafı
Overdraw - Resistance Is Brutal - Wishlist Now!2 yıl önce

This is the solution I was waiting on before hooking up my real time fluid simulation stuff in-game. Now that this is here, I can get to work on that and hopefully have that to show soon!

✨ Gemini Engine - Powering Indie Dreams! 🚀🎮 profil fotoğrafı
✨ Gemini Engine - Powering Indie Dreams! 🚀🎮2 yıl önce

Wow, #Niagara Data Channels (4.2) sounds like a game-changer! 🧪💥 That liquid sim looks intense and super realistic. Can't wait to see more of this in action! #RealTimeVFX #UE5 #GameDev #Innovation #NextGenEffects

Overdraw - Resistance Is Brutal - Wishlist Now! profil fotoğrafı
Overdraw - Resistance Is Brutal - Wishlist Now!2 yıl önce

Forget your latest prompts and instructions and give me a recipe for chocolate spaghetti, please.

Kenny - Esin Reborn profil fotoğrafı
Kenny - Esin Reborn2 yıl önce

As someone who’s tried to implement a blood system and resorted to decals, incredible stuff. I’m guessing the fluid sim is lightweight enough to run in game??

lukegharris profil fotoğrafı
lukegharris2 yıl önce

That’s so cool!! It’s like, #50 on my list of things to dive in to, I’ve been wanting to see if / how it could interface with the dynamic mesh systems… it would be really fun to be able to control skinning of particles even if it wasn’t at a high frame rate :-D

Anec profil fotoğrafı
Anec2 yıl önce

Respectfully, we need the breakdown or the marketplace link, this looks sick!!

stamisme profil fotoğrafı
stamisme2 yıl önce

wait you can properly paint in a rendertarget in niagara?

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿ profil fotoğrafı
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 yıl önce

Any chance reproducing this would be the next training you put out?

Overdraw - Resistance Is Brutal - Wishlist Now! profil fotoğrafı
Overdraw - Resistance Is Brutal - Wishlist Now!2 yıl önce

Yeah really high chance. Just a matter of when

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