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omg fable 5.2 is just too good asked it to create brawl stars clone and it gave me this after an hour everything was made using pure code with threejs and just look at the details, crazy good anthropic is coming for all game devs with its new models
148,476 просмотров • 3 дней назад •via X (Twitter)
Комментарии: 56

game was made on fable 5.1 max which is routing to fable 5.2 for some users total tokens used: ~500k made by @TaylorBereiter

That’s better than the original man 💀

Hahaha

can Astra build that using blender MCP and three.js ?

This wasn't blender just pure ThreeJs pretty sure astra will be able too do it but not same cuz it doesn't have taste

fable 5.2 did a crazy good job purely on three.js but I doubt it would be as cheap as Astra

insane cook

game devs are so cooked tbh

if you know the pipeline you can cook much better games, and get more done only those who dont adapt are gonna have a hard time, but past experience should make them still very good Jazii now they can compete with big studios just by getting together as a few friends too just gotta adapt

yeah agreed tbh

this is the first time i have so much fun with AI game. it's unreal

Bruh wth damn 😭 can't imagine ai in 2028

2028 GTA 7 with AI

This is starting to get really interesting now, Fable 5.2 is awesome

next models are gonna be huge

i want to play this game asap xD

check the link kek

got it

dammn it looks even better on the website

anthropic is cooking

You sure this made by Claude 🤡

yeah why? ai can't make games

Nah i mean 🔥

Wow This is good

play around and you gonna love it

so many fables

haha yeah too much going on right now hard to keep up

prompt: "Can you make a 3JS Brawl Stars clone, focusing especially on lighting and shadows for the game?"

thanks G gonna run on astra and @vikktorrrre can run on opus 5.2 and QT me kek

@TaylorBereiter wdyt? One-shot btw

@TaylorBereiter Clean af

this came out nicely, wow

Cooking

Damn

game devs are so cooked @BrawlStars what do you think?

an hour for a brawl stars clone in pure threejs is genuinely impressive. game devs aren't losing their jobs to the prototype though, they're losing them to the other 99%: balancing, netcode, and 4 years of "why does it feel bad." the prototype was always the easy part.

the part that actually held up in one shot is legibility mid fight. health bars, grass cover and hit feedback don't fight each other on screen, usually the first thing to break in these builds

Gud tek

this reminds me of those fun shooter games you'd play with friends on the web during class. very insane

I cant load that artifact on my work laptop lol chrome freezes completely lol.

fable 5.2 looks so amazing here ngl

@notjazii that's wild! seems like AI is leveling up game dev. wonder how it handles the nitty-gritty details though.

How many tokens did it use, bro? 👀

~500k

I see! Not perfect. But definitely not the biggest waste either. 👀

boy is anthropic cooking

Did it come out?

This is absolutely insane From where did it get the assets tho?

Now get it in a proper engine with real multiplayer and proper menus audio, hit detection, collision, unlocks, achievements, steam integration. Oops you can’t And it’s still not worth playing.

How were you able to use it ?

So cool

Damn bro we are abt to see a huge jump in capabilities

that's insane

Sick, share the link?

cute grass. i also made a brawl stars inspired game but with more game-mode

Nice work

