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On a more positive note, the IK rig is set up! Now aiming animations have a stronger silhouette, while still physically aiming at the crosshair target. (You also get a brief glimpse of the omnidirectional prone aim system.) #GodotEngine #GameDev #IndieDev

32,725 views • 1 month ago •via X (Twitter)

16 Comments

MR.SOLACE's profile picture
MR.SOLACE1 month ago

That's hype, it looks incredible man! How hard was it to set up like that? I have a Goldeneye 64 type aiming and I was thinking about making the gun follow the crosshair by an IK target. OR having the TPS model use IK to look up and down and stuff like these.

Aaron Victor's profile picture
Aaron Victor1 month ago

Implementing the IK itself was pretty straightforward. The actual difficulty came from changing the character’s rig structure, which broke all the animations. The IK hand bones had to be children of another bone, which uses a LookAtModifier3D node to aim at the target.

Slidius's profile picture
Slidius1 month ago

thats so cool looking, the first few seconds made me think the character was a 2d sprite drawing !

Ghostigul's profile picture
Ghostigul1 month ago

It's really cool to see someone being inspired by mgsv in these days

Umzerii's profile picture
Umzerii1 month ago

silhouette on aim poses is one of those things you only notice when it's wrong

deion's profile picture
deion1 month ago

Hmmm

./observersrequiem's profile picture
./observersrequiem1 month ago

what a pretty game!

Bara J.D 🇵🇷's profile picture
Bara J.D 🇵🇷1 month ago

So cool

RaveMouse's profile picture
RaveMouse1 month ago

Can't wait to watch this one as it develops

Cat's profile picture
Cat1 month ago

Looks fantastic!

Vaguecoder (OPEN FOR WORK)'s profile picture
Vaguecoder (OPEN FOR WORK)1 month ago

why this looks so cool ?

AshBytes's profile picture
AshBytes1 month ago

I just want to say: "Thanks for everything" This just made my year (yes exactly the YEAR)

solid_digs's profile picture
solid_digs1 month ago

man...the MGSV movement looks good on everything

canabidinilson de oliveira's profile picture
canabidinilson de oliveira1 month ago

GODOT???

AbraTabia's profile picture
AbraTabia1 month ago

Silhouette and true aim direction is the hard combination, most rigs give you one or the other. Blending IK weight by how far the target sits outside the animation's comfortable cone beats toggling it. A snap at the boundary reads worse than a slightly wrong pose.

whe3ze's profile picture
whe3ze1 month ago

That tree must be super interesting

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