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One image. Every angle. Rendered under 3 seconds. Multi-angle is now live for H3 Max on fal Set the horizontal and vertical camera angle in degrees and H3 Max moves through the scene from a single viewpoint. Shape, position, and materials stay put as the perspective changes, so the...

72,298 次观看 • 1 天前 •via X (Twitter)

26 条评论

fal 的头像
fal1 天前

Try it here today!

frasernz 的头像
frasernz1 天前

720° spin 🙌

Rıza Velioğlu 的头像
Rıza Velioğlu1 天前

HERE.WE.GO. 🚀

Mahesh KMB 的头像
Mahesh KMB1 天前

camera control is half the continuity battle. the other half is the world state staying consistent when the shot changes. good to see the first half getting solved properly

LuisAlfonsoHernandez 的头像
LuisAlfonsoHernandez1 天前

Please release video to video for h3 max turbo!! 🙏

Ash 的头像
Ash1 天前

These guys cooking up something new almost every day 😭

Toby VirtualFilmer 的头像
Toby VirtualFilmer1 天前

I wish there was a video model that could do this for moving footage! Even SeeDance 2.5 can’t change the camera angle to a side shot for an input video of two actors interacting.

markejs 的头像
markejs1 天前

@fal, we're still waiting the promised H3 Max open weights, thank you

. 的头像
.1 天前

Where is the lora and workflow?

Woozie 穆伍茲 的头像
Woozie 穆伍茲1 天前

fal don't stop cooking 🔥

Abdulhamid.I0A ⛩️ 的头像
Abdulhamid.I0A ⛩️1 天前

User is locked. Reason: Exhausted balance. Top up your balance at what does this error mean? i do not have 10 dollas

XRWorld 的头像
XRWorld1 天前

Let's make VR videos like never before. Train this to create second eye perspective and produce side by side equirectangular VR180 and VR360 (top down) videos.

Colbert 的头像
Colbert1 天前

Being able to keep consistency across angles while moving that fast is a total game changer for 3D workflows.

Umesh 的头像
Umesh1 天前

Camera motion control and presets are so cool!

Philipp 的头像
Philipp1 天前

On a roll, meet Fal.

Black Astro 的头像
Black Astro1 天前

Do y'all never sleep? The work ethic is insane. More grease to your elbows. Keep shipping!!

StarLiquid 的头像
StarLiquid21 小时前

@theworldlabs they just stole your whole feature… it’s interesting to see how fast iteration is now, please release Atlas before they figure something else out

orkhan 的头像
orkhan20 小时前

Crazy

kriGeta 的头像
kriGeta14 小时前

drop the weights guys stop milking...

Nexqor 的头像
Nexqor1 天前

can you do full 360 or just a range

Magica 的头像
Magica23 小时前

Multi-angle from one image in 3 seconds is exactly the kind of model Magica plugs in the moment it drops, no separate subscription needed.

ah. 的头像
ah.18 小时前

finally 🔥

Sarah B. 的头像
Sarah B.1 天前

under 3 seconds is the part that gets me. consistent geometry across camera angles makes this way more useful for actual creative workflows instead of generating a new image and hoping it matches.

Alex AI Home 的头像
Alex AI Home1 天前

Keeping material properties lock-tight across camera angle jumps is usually where spatial renders break. Testing H3 Max on balcony metal and wood textures today—curious if reflections hold up at wide vertical angles.

adrián 的头像
adrián1 天前

BOOOM

AI Mastery Guide 的头像
AI Mastery Guide1 天前

every angle from one shot, how

相关视频

一番最後の[Prompt for original image]の部分に画像生成に使用したPromptを入れると一貫性が増します。不要な場合は3行削ってしまっても大丈夫です。 --- Extreme wide-angle perspective and dynamic pose remix edit. This is an EDIT of the original image, not a new character. Use the original image as a strict reference for: – the person’s identity, hairstyle, and overall fashion style, – the general type of background and location (same street, same room, same beach, same kind of architecture, etc.). You are allowed to completely change the camera position, angle, and pose, but you must keep the scene in the SAME location and keep the SAME person and outfit design. Camera and perspective: – Use an ultra wide-angle or fisheye feeling lens (around 12–18mm full-frame look). – The camera angle MUST change significantly from the original: use dramatic angles such as • worm’s-eye view from directly below looking up, • bird’s-eye view from directly above looking down, • very low angle from the ground, • high angle from above, • tilted Dutch angles. – Always create strong foreshortening: body parts close to the lens look huge, while the rest of the body falls away in perspective. – The final result must look like a bold fashion or street photo, fully photorealistic, not illustration or anime. Background consistency: – Keep the same location as the original image: same street, same bridge, same room, same studio, same beach, same general structures and materials. – Do NOT replace the background with a completely different place. – Because the camera angle changes, it is allowed and expected that different parts of the environment become visible. – When new areas appear, extend the original environment logically (same buildings, fences, road markings, walls, colors, materials, lighting style), as if the camera moved within the same place. Body parts near the lens (1–2 parts, sometimes 3): – In each edit, choose ONE or TWO main body parts to be extremely close to the lens (sometimes even THREE in more complex poses). – Vary them from image to image, do NOT always use the same body part. – Allowed near-the-lens parts include: • one or both hands / fingers reaching toward the camera, • one or both feet / shoes / boots near the lens, • knees or thighs, • face very close to the lens, • shoulders or chest close to the lens in a leaning pose. – The chosen body parts should come extremely close to the lens, almost touching it, with visible skin texture, fabric texture, and realistic wide-angle distortion. Pose and overall body (complex and varied): – Create strong, cool, dynamic poses that match the extreme perspective. – Randomly use different pose types, including: • standing with one leg or one arm reaching toward the camera, • crouching or squatting low to the ground, • sitting on the floor or on objects, • lying on the ground with legs or feet toward the lens, • leaning forward aggressively toward the camera, • twisting the body, crossing legs, or arching the back for more dynamic lines. – Allow complex poses where: • both hands are near the lens forming shapes (peace signs, triangles, frames, pointing toward the viewer), • both feet are toward the lens, • one hand and one foot are both large in the foreground, • the face is close to the lens while hands or feet are also visible in perspective. – Maintain believable anatomy even with extreme foreshortening. Angle and attitude (randomized): – Randomize camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful. – Keep the vibe cool, confident, and fashion/editorial or street style, depending on the original outfit. – Facial expressions can vary (serious, playful, confident, mysterious), but must still look like the same person. Lighting and rendering: – Keep the general time of day and lighting mood similar to the original (night vs day, indoor vs outdoor, soft vs hard light), but you may enhance contrast and color to make the image punchy and dramatic. – Maintain realistic shadows and contact points with the ground or floor. – High-resolution, sharp details with clear skin texture, fabric weave, and material highlights. Variation and randomness: – Each edit should look noticeably different from the original image and from other edits, with different: • camera angles, • pose types, • which body parts are closest to the lens, • orientation (straight, tilted, from above, from below). – Avoid repeating the exact same single-foot-close-up composition; produce a wide variety of dynamic poses and angles. Strict rules: – Do NOT change the person into someone else. – Do NOT change the outfit type; only restyle it through pose, perspective, and small natural movement of clothing. – Do NOT move the scene to a completely different location; always stay in a plausible extension of the original place. – Do NOT add text, logos, watermarks, or graphic design elements. – Do NOT switch to painting, illustration, or anime style; keep it photorealistic. Overall: Transform the original photo into a dramatic, photorealistic, ultra wide-angle shot with an extreme camera angle (including views from directly below or above), where one or more body parts are right next to the lens and look huge, the rest of the body recedes in perspective, and the same person strikes a stylish, complex, powerful pose in a consistent, expanded version of the original environment. Also, below is the prompt for generating the original image. Please use it as a reference. [Prompt for original image] #nanobanana2

AI Girl's Photo Studio

20,684 次观看 • 9 个月前