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Our new work PSHuman reconstructs a detailed 3D human mesh from a single-view image in ~1min. Codes have already been released! Welcome to try it! Project page: Codes: Paper:

53,252 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Yuan Liu
Yuan Liuvor 1 Jahr

The key idea is to adopt the multiview diffusion to generate novel-view images and normal maps. Then, we apply inverse rendering techniques to reconstruct the textured human meshes. We improve face reconstruction with a global-local denoising scheme.

Profilbild von jason rugolo
jason rugolovor 1 Jahr

incredible work

Profilbild von Roman
Romanvor 1 Jahr

Great! I tried to replicate my wife in blender modifying a human model, now i suppose i'd just have to take a pic of her in A-pose, use PSHuman then add bones/rig in blender? 😃

Profilbild von Ulysse Mizrahi
Ulysse Mizrahivor 1 Jahr

What's the novelty compared to any image to mesh techniques which exist today? Also I'm seeing a bunch of seam artifacts on the textures

Profilbild von Yuan Liu
Yuan Liuvor 1 Jahr

We add SMPL skeletons to guide the diffusion process, generate 6 novel-view images, and improve the face regions with a new denoiser. The multiview-to-mesh reconstruction follows Unique3D but initializes from SMPL.

Profilbild von Turbotardo
Turbotardovor 1 Jahr

Now do that for cats please

Profilbild von Hector
Hectorvor 1 Jahr

can this be ported to say fbx format? say unreal engine's metahuman face and body?

Profilbild von Yuan Liu
Yuan Liuvor 1 Jahr

We are not so familiar with UE and probably cannot support it. This may not be directly applicable to Game development, which still requires additional efforts in remeshing, animation, etc.😊

Profilbild von Synthical
Synthicalvor 1 Jahr

Dark mode for this paper 🌚

Profilbild von XJournalK
XJournalKvor 1 Jahr

Anywhere a user can try?

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